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OverWorked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 3.600 | 3.600 |
Gameplay | #1 | 3.200 | 3.200 |
Art | #1 | 3.800 | 3.800 |
Humor | #5 | 1.600 | 1.600 |
Audio | #6 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I definitely got into the flow of your game. This feels like it's pretty close to a fully featured game, the core mechanics are very satisfying. If you continue working on this game there are lots of directions you could take it!
Congratulations on finishing such a polished and beautiful pixel art game experience!
Gameplay loop is solid. Great pixel artwork. I loved the recipe system. I especially loved all the icons. I think everything fit the theme of a Bean in a Workshop doing whatever beans do during the post apocalyptic world where we need to recycle everything! I could not hear anything unfortunately. So I would have loved some music and crafting sounds!
I really can't wait to see what else you do with this project! Robot helpers? Refiners? Factory lines? Special orders? Leave the workshop and explore the world!?!? So much potential.
Great work!
Outstanding art! I love it! I can tell all of the hard work you put into this game! The only things I wish were different were better instructions (althought I did figure it out) and different screen dimensions. Other than that, I love it!
I would like to comment that you have a really good game and idea here. To repeat some of what Javajon said is that the instructions aren't that clear and I spent a bit of time trying to figure out what to do. And without a lose condition the gameplay gets repetitive and stale after awhile. The Art is great.
This game is an interesting synthesis of multiple concepts to produce something brand new. It's very fitting considering the subject of the game. I love the art! I can tell that you worked hard on that aspect. I do have a few criticisms about this game, though. I wish the dimensions of the screen could be a little larger, or that the UI elements were bigger. I spent a good minute or so trying to read the instructions on the title screen. Additionally, it may be better if the different gameplay elements were more streamlined. While the different recipes were interesting, I found it a bit of a chore to repeatedly walk across the room. To be clear, this is a great game and an excellent display of your skills. Before I forget, I would also like to suggest the implementation of some kind of lose condition. Without one, the experience unfortunately grows stale rather quickly. I know that this is getting unnecessarily long, but I thought all of this was worth mentioning. All in all, I love this idea!