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AndrewHackingtons

15
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4
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A member registered Aug 22, 2022 · View creator page →

Creator of

Recent community posts

Your music is very catchy! Very well executed game. Like the other's mentioned your ammo mechanics in this game are really interesting. It's also a very difficult game, I only got as far as meeting the small green beans. It looks like you have quite a bit of variety as far as your baddies go. 

I had a very special moment playing this game. While walking back to the ship I witnessed a very beautiful sunrise on an alien planet. This is a wonderful experiment of a game, perfect length. Your sound design is excellent. I do wish I could jump around on the planets while traveling to the different points of interest. 

Very fun use of Maxwell. There is a lot of potential in the mechanics of this game. The space ship was hard to control, not game breaking though. You did an excellent job incorporating the theme of the jam and humor into your creation. 

This game is hilarious. The toad in the lobby was right, that place is sketchy. There are tons of secrets in the building for you to find. Your dialog system and sound design really take this game over the top quality wise.

The only good potato is a baked potato... This game is so fun. The progression is excellent and kept me playing for a while. I really like that you have to go recover your beans for XP, this gets the player into dangerous situations . The upgrades were also very satisfying. I wish this game had a soundtrack though. The right music could really elevate this game. 

This is a fantastic game! It's extremely well polished. Your level is very well put together, including the roomba as a platform was a brilliant idea, same with the toaster. This game just kept surprising me, you should be very proud of what you've built. 

Wow! What an excellent game. The bullet time was a little tricky to get the hang of at first. Once you realize that every move speed up the zombeans you can use it to your advantage pretty effectively. The attitude of this game is pretty funny and fits the theme well. The level variety is also excellent! 

Coffee just the way I like it, not black, not with milk or sugar... whole bean. This is the most chill game I've played in a while. I ended up playing this for much longer than I anticipated because it got me into  "the zone" so to speak. My main criticism is that it's a bit repetitive, which is good and bad. Your choice of music and game mechanics really work well together and help the player get into the rhythm, but the game could use some kind of progression system. A way of using the money, a daily customer cycle, or progressively more difficult recipes. 

This game fits the jam theme perfectly. Well done! 

Hilarious take on beans. I can't believe you captured my preferred way of preparing coffee. You did an excellent job on the character model and animation. The gameplay is short and punchy in a good way, the ranking at the end giving the player a reason to try again. My main critique would be in the art style. I think a simple 3d environment in the background of the game and the main menu would make the whole thing more consistent.

Thematically this game is on point. It's creative and relatable.

This game was a lot of fun. It starts easy and then gets very hectic! Your game's presentation is excellent as well.

I definitely got into the flow of your game. This feels like it's pretty close to a fully featured game, the core mechanics are very satisfying. If you continue working on this game there are lots of directions you could take it! 

The presentation in this game is something else. The level has very cinematic pacing and an excellent introduction to your mechanics. It's a bit laggy on the WebGL version but the windows build works fine. Keep making amazing games!

This excellent prototype has so much potential. I can't think of any game that uses these mechanics. I hope you keep working on this (or come back to  it) even though the jam has ended. 

Well done! This is a very well put together game, its scope is reasonable for a game jam, and it's definitely on theme. I'll second the feedback from Hackingtons, I wish there was a count down timer or something to indicate how much time was left.