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The Prison's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Respect to restrictions | #4 | 3.833 | 3.833 |
Gameplay | #6 | 3.667 | 3.667 |
Overall | #6 | 3.778 | 3.778 |
Aesthetics | #7 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Total mapping time:
Did some mapping for a few hours and testing for a few days.
Did the monster count limit present an interesting design challenge?
Yep, you need to get a good idea of what you are doing, also Im more used to GZDOOM UDMF so its a interesting challenge all around.
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Comments
Not specially hard, but the dark corridor with the spectre opening in front of you and the lost souls attacking from behind can actually surprise you. XD
However, it has 22 enemies surpasing the limit of 20.
And one of them is out of the map, making impossible 100% kills!
Thats strange? Every difficulty has 20 monsters.
In GZDoom the monster count is 22 at the start of the map.
Maybe other source ports don't count Lost Souls in the total or something like that?
That must be it, I tested in Crispy Doom. Now yeah that imp is outside, is there still time for bugfixing?
Straightforward map with good music - it's short and entertaining. Seemed a bit too easy, playing it after TiagoR²'s map.
Really cool map- loved the custom midi too! Great tight pacing never left me feeling lost or slow, this one just *goes*
Very tight gameplay and architecture, liked it a lot. The shootable button was very nicely telegraphed. I felt like shells were too little in the beginning for the lower difficulties, and the floating skulls blocking line of sight to the last couple machinegunners felt annoying. Specters on dark corridors are always a scare in software rendering mode and the last arena had some great infighting opportunities. Awesome map all around.
Added in some custom midi
Should have put in a custom Midi.
Oh well its fine!
You can edit the files even after submission! Feel free to update it.