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JazzyMarz

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A member registered 62 days ago · View creator page →

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Recent community posts

The art was charming:)  It all was cohesive with each other. There was a point where we could only hop in the center of the game and not much change after. 

The art was great, I enjoyed the atmosphere given by the light carried by the player and giving it one direction, gave you a feeling of vulnerability. The player helping the ghosts come to peace was also a good concept and it was a nice searching game. I did feel like it needed a mini map, sometimes I would pick up items and place them down and was not sure the last place I left them, sometimes under tables and I wouldn't be able to see them. I also wasn't sure why I was killed at times, when I thought I was helping the ghost. Or if there was a difference between good ghost and bad ghost. The mechanics were fluid and I thought it was a fun game to play.

The mechanics of the game were fun, I didn't know what I was doing and zigzagged with dash everywhere, definitely had fun with that. I went into walls at times to. I don't know if this was part of the challenge but I would get killed when I would be viewing memories by a ghost chasing me.

The art was clear I enjoyed seeing the cut scenes.  Fun game.

The game was beautifully done. The art was great, loved the palette giving the room an ectoplasm kind of feel.

The only thing, I think was on my end. I had to play on a browser so I couldn't always catch what the spirits were telling me because of the lag. >.< That was unfortunate for me it definitely felt like I was lacking in the empathy department when they'd get upset lol.

The minigames popping up and revealing I was more than just a therapist were pretty cool. They definitely amped me up to beat them. It was greatly crafted, I enjoyed the game.  Definitely taking notes XD

Loved the art and color palette, also enjoyed the emptiness the music carried. The story and art I thought mingled very well.  The game mechanics where well implemented and I liked that one had options in different keys to play with, I struggled with the x and z so it was nice being able to use shift and space.  The maze being a Loop , returning us to where we started was very haunting. Enjoyed the game, great job!

After finishing the story, it felt like I could not shake something off that was clinging on to me. The art also helped really feel what the main character was feeling and seeing. The arrow keys to select the thought were a little confusing but a good idea because it makes you feel more of what is the right choice, sometimes i would press the wrong key and I'm like "oh no!, I am possessed!"

The art was amazing! I loved the simplicity of it and their charming quirks. The sparks of colors used among the black and grey was curious and I couldn't help but wonder if it was for simplicity or if it meant that there was more meaning behind the colors. It was a fun idea being a doctor for the heebie-jeebies and creepy crawly and what goes bump in the night.

Oh man I almost didnt make it here! 

It was fun, I enjoyed the music was great. The art was simple but well planned out. I liked the notes and the little extras.  I had fun.