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Distactia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun: Does the game bring you joy? | #1 | 4.200 | 4.200 |
Overall | #2 | 3.800 | 3.800 |
Originality: Does the game have unique mechanics or design? | #3 | 3.700 | 3.700 |
Graphics: Does the game look good or unique? | #3 | 3.900 | 3.900 |
Replayablity: Would you play the game again? | #3 | 3.200 | 3.200 |
Theme: Does the game/story fit the chosen theme? | #3 | 4.000 | 4.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your Discord Account
Kino#9985
How does your game interprets the theme?
Overlords have vassals, and vassals are the center of their power. This game leverages the talents of those vassals.
What Haxe game engine or framework did you use?
Heaps
Link to source code (github/gitlab/gitea/bitbucket)
https://github.com/KinoCreatesGames/distactia
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Comments
I had fun playing this one, its so cute too! This game had the best music of any game in the jam by far. I'm still jamming to it. Good stuff!
Lizards chop down trees, samurai kill toasters, pillbugs eat gates. Gotcha.
This game actually fits the theme the best so far, because you have to be a real bastard to your followers. Great job!
The game was really cool from the moment we had to think for strategies to finish the levels. It really enjoyed playing it, the graphics and music are just good. It's a fun little game!
Interesting twist on this puzzle genre.
Some puzzles are really interesting and I had to figure out how each mechanics work. I think there are a lot of room for expansion for this mechanic.
I don’t think this was intended, but it gave me a “Baba is You” moment.
I took it as a totally intended Super Mario World homage!
Wasn't sure what some of the characters\obstacles were. The latter puzzles were fun, took a few tries to get. I liked the music. Replayability only 1 star because its a puzzle game, if there were more levels I'd play them.
I think this is legitimately my favorite so far. I love the original take on a snake game.
Once I full screened the game and could actually see the distinction between the characters, I was engaged. Usually not into these kinda top-down grid puzzlers, but this one had a neat idea. I was maybe halfway through when I actually figured out how the game worked; If the character elimination order and what each character did was more obvious I think this would be a stronger game