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Fruit Thieves's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #27 | 3.467 | 3.467 |
Sound | #27 | 3.267 | 3.267 |
Visuals | #34 | 3.833 | 3.833 |
Music | #35 | 3.367 | 3.367 |
Theme | #57 | 3.167 | 3.167 |
Story | #74 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the tension between clicking to create ammo and clicking to actually build stuff! The clicker mechanic is in itself very frustrating though...
Also, I didn't find a way to trigger bombs, they never exploded.
Great submission by the way :)
Thanks :) The bomb towers work them-self, they just need some enemies in range. They throw bombs, but they are pretty tiny, so that's why you might not see them.
Mmm my battlefield was full of tiny bombs that never exploded... Maybe it was a one-time bug :)
Ah, thanks for the bug report! Fixed now ;D
Not found of tower defenses but love the art. Makes me wanna try Pico8.
Nice :) tower defense games... my only weakness!!!
Really liked it from start to finish, the tower defence was pretty solid, but the clicker game aspect I feel didn't really add value and I would've enjoyed it more without its inclusion. Everything else though was on point.
Good Job Guys, I really love pico8 games, the first polished game there :D
Great work o/
Thanks ๐
Cool to see another pico8 submission :P This is definitely one of the most polished submissions!
Can't really say anything bad about it, just a little stressful for a genre thats usually more relaxed. Now I kind of want to make a tower defense game too :D
Haha, good luck ๐ I also enjoyed your game, tho, I would give a tiny tip for better outlines (well, they look better to me):
function ospr(s, x, y)
all_black()
for xx=-1,1 do for yy=-1,1 do if (abs(xx)+abs(yy)==1) spr(s,x,y)
end end
pal()
spr(s,x,y)
end
I hope this helps ;)
Thank you! And oh man, I feel really stupid now... I did all the outlines per hand on the sprites xD
Hehe, I did that too, to be true. They just look like in-code ones. Sprite ones save us some CPU ๐ This game runs on 60 fps, for example.
Loved it! The art is amazing, and I didn't even know you could make such complex game sin PICO8! The only bad things I can say is that the wave with armored enemies is such a difficulty spike, never manage to beat it, and the clicking doesn't seem to add any interesting gameplay (also the clicking button right next to the reset >.<).
The art is so beautifully pixelly and so cohesive and complete.
Thanks for the feedback ๐ About the armored enemies: you meed, police looking like? I'm still trying to balance the game, so I'm open to any feedback. The clicking mechanic makes it harder for you to keep track of your game ๐
Nice. I like the graphics work and design, and also the music. Intense clicking isn't exactly my kind of game, but I should recognize that was pretty good
Great work.
Thanks :D
I love this! I must have played it like 10 times - It has the right amount of difficulty and it fits the theme so well, giving a nice fresh idea to the classic tower defense genre
Thanks for playing ๐ I'm glad, that you like it ๐
Really cool game :D
The only downside is that my hand gets cramped after a couple minutes :D
Hehe, that's a clicker ;) Don't even try to play with a touchpad ๐
UPD : gruber made music for this today: https://twitter.com/gruber_music
This is re-using existing assets from your other game, Super Loot Bros. The rules for the jam say you should make your assets during the jam.
I did not reuse. They just look the same way. Are you talking about the tiles? That's such a simple thing, can be done in 1 minute. Chars are totally not the same. Something else?
Colourful