Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

La lutte vers les sommetsView game page

La lutte elle-même vers les sommets suffit à remplir un coeur d'homme. Il faut imaginer Sisyphus heureux.
Submitted by Arda Gürcan — 1 hour, 21 minutes before the deadline
Add to collection

Play game

La lutte vers les sommets's itch.io page

Results

CriteriaRankScore*Raw Score
Thematic Relevancy#84.3864.600
Historical Accuracy#223.7193.900
Overall#273.0513.200
Audio#283.0513.200
Gameplay#282.6702.800
Graphics#293.3373.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Put anything you want to be immediately visible on your jam page here:
Controls: Arrow Keys

Have you used assets? If so, please give credit to the creators here:
Human model by Paul Chen

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like how you took the runner-style games and game it a big middle finger. I loved the vibe of the game, neon and techno strangely fit the themes of Sisyphus. Definitely refreshing from the stone papyrus aesthetic. Little glitchy but I can get over that, but I would have loved to see a dramatic animation of Sisyphus and the boulder rolling back to the beginning!

Submitted

I love "key following" games. 

You found a really nice cohesive mechanic between the original myth and the gameplay. That's always a win-win for me.

Good job!

Submitted

A really nice meditative game. Some might find the boulder to be slow but I think that was intentional, as it allowed me to contemplate the quotes at the side (which were quite deep). The animation and aesthetics were really good, and the audio definitely added to the surreality you were going for.

There was a graphical glitch that kept annoying me though, the guy kept teleporting backwards as he walked.

Submitted (1 edit)

Nicely executed. I was hoping that it would speed up gradually and turn into some manic dodging game but it didn't so I lost interest then. I could not tell if  a human did the voicing or if they were computer generated which is a compliment either way.