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Brainoid

39
Posts
50
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8
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A member registered Sep 05, 2016 · View creator page →

Creator of

Recent community posts

L!ght Fr!ends! Loved the dramatic ending! Awesome work as always!

First I was afraid, I was petrified that this is going to be a crazy mind bending puzzle game but thankfully it wasn't that difficult and fun.  Thanks for the pacifism!

I jump without fear, knowing there's always a hand that'll save me!

I actually was in need of playing a zelda-like lately :) Gameplay is very fun and the world design was clever. Never got lost but kept me curious. Thanks for the entry!

This is the biggest one for sure. And it's the reason why I have this many bugs :) Only if I had a good pixelartist to do the art for me so I could focus on implementing the game itself. ^^

I swam around the island. That was my goal. And I enjoyed it!

It's definitely a bug. Thanks for sharing squuiiigilgligli Rincs

Not promising it will be a no-cram jam for me this time

You don't need Mirroring much to complete the game but the effect looks so cool so I did use it instead of restarting the level often.

Nice music, great level design and fitting visuals. Lighting could use tiny bit work, that's the only thing bothered me. But I know you did this in quite short time so great work!

Thanks for the comment update :) All the kind words made my day <3

Looks nice and everything works! :D
It's gonna be great if you can actually make playing the minigames meaningful. They could either reward you something or they enable new stuff in other minigames.

Also the stats... yeah, it could be really fun to have a use for stats in minigames :D

Congrats and thanks for the entry!

Another contender in Music category!
Very chill game. Could be really fun with pugscare mechanics as you said, though I'm not sure how pacifist that idea is :D :D

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Unfortunately I also had the issue where I got empty rooms after Day 5 or smth.

THOUGH, I think this one is the strongest game in theme so far. It's a great idea. Innovative, fun and chill. 

PLUS, I think your dialogues could be really good lyrics for my game. SHAME!

I wasn't the best either. But when testing the game, I got better :D

thanks for trying the game softmints!

Yeee I'm regretting a little that I made the game this difficult. But trust me when you can play the game on NORMAL mode, it feels amazing :D

Thanks for playing Bauke!

ahh! Yeah, I'd make one EASIER mode if I could start over :)

And yeah, it picks 4 songs out of a pool of 5 on each chapter. I guess it could be less boring if I had 10 in the pool, BUT SCOPE! :D

Thanks for playing <3

Lovely and chill as expected. It's also fun despite the monster birds.

Lovely entry with classic boats style <3 Loved the game man. INSIDE vibes at the end is awesome. you did very good!

12 attempts is very good badcop! My new thing is to beat the game on 1st attempt (: I usually fail it on the last track or the one before.

hey I did. Maybe an issue with the itch servers? Or it gets indexed slowly or smth. The version where the vertical limit is 3-4 times higher. I don't remember exactly :)

Post-jam version is obviously better in terms of balance. I got to level 9. I was barely beating level 3 in the previous version.

Obviously I could have much more fun if I had a choice in my level upgrades. :) But SCOPE, I guess.
Cartoon shader is adding a lot. Audio is on point too.

Nicely done man. <3

I'm not good at this game. It just doesn't work :)

It's a character customization tool for me rather than a game lol.

parent-child structure looks solid. <3

Stanley didn't know he was a capsule!

Great narrative <3 I did score with the ball.

Sorry to disappoint but I was able to leave the simulation by forcing my way out, right next to the pipe.


And listened to the pathetic narrator who didn't even realize I escaped.

It's funny the first 2 games I picked randomly were made by my fellow countrymen.

Even though I didn't feel like the color in the well looked like the target color, I nailed 4 out of 5 tries.

I especially got confused a lot when I had a darker color. How do I make a color darker, put less paint? Does it work like RGB values but with CMY?

Anyways, I still had my share of fun. Thanks for the game. <3

It's funny the first 2 games I picked randomly were made by my fellow countrymen.

Even though I didn't feel like the color in the well looked like the target color, I nailed 4 out of 5 tries.

I especially got confused a lot when I had a darker color. How do I make a color darker, put less paint? Does it work like RGB values but with CMY?

Anyways, I still had my share of fun. Thanks for the game. <3

Hey guys. I appreciate the scope of your game :) Open world exploration in a 2 day jam, really? I see the Turkish ambition there, only because I have it too. Well, I successfully delivered the holy salad.

I loved the graphics and the level design.  Characters are super cute, lol the walk animation :) I also appreciate the SHIFT button for zooming into the butt, wasn't expecting that ^^

They don't really take away the fun but I'll list a few things that bothered me;

- I hate Unreal's approach in this but yeah the UI problems are real. Game didn't start with a cursor for me and I had to Alt+Tab twice to show the cursor. I guess you need to pay attention to PlayerController->SetInputModeGameAndUI. This happened during dialogs and crafting too. I had to press TAB several times to close the SALAD crafting menu.

-  Colliders around the crafting bench were annoying I couldn't get to it for the longest time.

- Because you don't have a map, it was really difficult to find the way back to the crafting bench or to the salad NPC. Either have a map or place a beam that comes from the sky or something so we don't lose time. People want to play your game for 10 mins and move on to other jam games. They usually don't play your game for 30 mins.

- I assume trees don't have collision for optimization purposes? :P

- One last thing. I think 500 MBs is too much for this game. And at the very end, I realized you packaged the game in "Development" rather than "Shipping". Maybe that made the game size huge.
And that's why you had the "LIGHTING NEEDS TO BE REBUILT" at the end.


Thanks a lot for the game. And keep up the good work! <3

Hey guys. I appreciate the scope of your game :) Open world exploration in a 2 day jam, really? I see the Turkish ambition there, only because I have it too. Well, I successfully delivered the holy salad.

I loved the graphics and the level design.  Characters are super cute, lol the walk animation :) I also appreciate the SHIFT button for zooming into the butt, wasn't expecting that ^^

They don't really take away the fun but I'll list a few things that bothered me;

- I hate Unreal's approach in this but yeah the UI problems are real. Game didn't start with a cursor for me and I had to Alt+Tab twice to show the cursor. I guess you need to pay attention to PlayerController->SetInputModeGameAndUI. This happened during dialogs and crafting too. I had to press TAB several times to close the SALAD crafting menu.

-  Colliders around the crafting bench were annoying I couldn't get to it for the longest time.

- Because you don't have a map, it was really difficult to find the way back to the crafting bench or to the salad NPC. Either have a map or place a beam that comes from the sky or something so we don't lose time. People want to play your game for 10 mins and move on to other jam games. They usually don't play your game for 30 mins.

- I assume trees don't have collision for optimization purposes? :P

- One last thing. I think 500 MBs is too much for this game. And at the very end, I realized you packaged the game in "Development" rather than "Shipping". Maybe that made the game size huge.
And that's why you had the "LIGHTING NEEDS TO BE REBUILT" at the end.


Thanks a lot for the game. And keep up the good work! <3

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I love how you break the fourth wall when you pass through a ring, seeing they are actually 2 pieces of sprites, front and back :O

Nice one. Though, mouse gameplay is 10x easier. I don't know how that will affect leaderboard battles

I loved the cinematic gameplay :) And I appreciate the nice usage of bloom/glow. 
I also liked the background noise behind the discovery sound. 

Had my 2 solid laps around the space track, and discovered what I need to discover twice.

Thanks for the game!

You discovered how it feels to be 1st.

It's Doug!

You are probably aware, restarting the game and then pressing OK to the first dialog box crashes the game( for me at least).  I mean not a big deal for a jam game :)


At first, I didn't see the Metal costs in the build menu, I feel really stupid. Once I figured that out, it was 90% downhill from there. Only thing I struggled with was the unstable feeling of the fog of war and I can't place the buildings properly because of that. everything being sand color is not helping either I guess. Though I completed it! I was still trying to add buildings here and there until I realized I just need to click "Next Day" 15 more times and I will win this.

Thanks for the game bud. I know you put nice amount of work into the shader as well. Good work!

I think this have a potential to become a nice mobile game in "merge games" genre.

Thanks for putting in the work <3

I enjoyed it less when Pomo shouting after each discovery but really loved playing it myself!

like short comments?

Nice sheet! Almost a brainoid creature.

Amazing graphics as always. And even the details like settings and upgrade buttons popping up <3 

Cats flying and clustering is very well done. Balance of the game felt great overall, I found myself in a spot where I don't need to click anymore after 5 upgrades it sped up drastically. Idle game lifetime is weird when it comes to game jams so I think it speeding up at some point is a good thing so you can see the late game without spending hours.

I only had 3 achievements left. I forgot to save the game ^^

What about something like this https://i.ibb.co/xzsCwDh/image.png to teach the player how to play?