L!ght Fr!ends! Loved the dramatic ending! Awesome work as always!
Brainoid
Creator of
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You don't need Mirroring much to complete the game but the effect looks so cool so I did use it instead of restarting the level often.
Nice music, great level design and fitting visuals. Lighting could use tiny bit work, that's the only thing bothered me. But I know you did this in quite short time so great work!
Looks nice and everything works! :D
It's gonna be great if you can actually make playing the minigames meaningful. They could either reward you something or they enable new stuff in other minigames.
Also the stats... yeah, it could be really fun to have a use for stats in minigames :D
Congrats and thanks for the entry!
It's funny the first 2 games I picked randomly were made by my fellow countrymen.
Even though I didn't feel like the color in the well looked like the target color, I nailed 4 out of 5 tries.
I especially got confused a lot when I had a darker color. How do I make a color darker, put less paint? Does it work like RGB values but with CMY?
Anyways, I still had my share of fun. Thanks for the game. <3
It's funny the first 2 games I picked randomly were made by my fellow countrymen.
Even though I didn't feel like the color in the well looked like the target color, I nailed 4 out of 5 tries.
I especially got confused a lot when I had a darker color. How do I make a color darker, put less paint? Does it work like RGB values but with CMY?
Anyways, I still had my share of fun. Thanks for the game. <3
Hey guys. I appreciate the scope of your game :) Open world exploration in a 2 day jam, really? I see the Turkish ambition there, only because I have it too. Well, I successfully delivered the holy salad.
I loved the graphics and the level design. Characters are super cute, lol the walk animation :) I also appreciate the SHIFT button for zooming into the butt, wasn't expecting that ^^
They don't really take away the fun but I'll list a few things that bothered me;
- I hate Unreal's approach in this but yeah the UI problems are real. Game didn't start with a cursor for me and I had to Alt+Tab twice to show the cursor. I guess you need to pay attention to PlayerController->SetInputModeGameAndUI. This happened during dialogs and crafting too. I had to press TAB several times to close the SALAD crafting menu.
- Colliders around the crafting bench were annoying I couldn't get to it for the longest time.
- Because you don't have a map, it was really difficult to find the way back to the crafting bench or to the salad NPC. Either have a map or place a beam that comes from the sky or something so we don't lose time. People want to play your game for 10 mins and move on to other jam games. They usually don't play your game for 30 mins.
- I assume trees don't have collision for optimization purposes? :P
- One last thing. I think 500 MBs is too much for this game. And at the very end, I realized you packaged the game in "Development" rather than "Shipping". Maybe that made the game size huge.
And that's why you had the "LIGHTING NEEDS TO BE REBUILT" at the end.
Thanks a lot for the game. And keep up the good work! <3
Hey guys. I appreciate the scope of your game :) Open world exploration in a 2 day jam, really? I see the Turkish ambition there, only because I have it too. Well, I successfully delivered the holy salad.
I loved the graphics and the level design. Characters are super cute, lol the walk animation :) I also appreciate the SHIFT button for zooming into the butt, wasn't expecting that ^^
They don't really take away the fun but I'll list a few things that bothered me;
- I hate Unreal's approach in this but yeah the UI problems are real. Game didn't start with a cursor for me and I had to Alt+Tab twice to show the cursor. I guess you need to pay attention to PlayerController->SetInputModeGameAndUI. This happened during dialogs and crafting too. I had to press TAB several times to close the SALAD crafting menu.
- Colliders around the crafting bench were annoying I couldn't get to it for the longest time.
- Because you don't have a map, it was really difficult to find the way back to the crafting bench or to the salad NPC. Either have a map or place a beam that comes from the sky or something so we don't lose time. People want to play your game for 10 mins and move on to other jam games. They usually don't play your game for 30 mins.
- I assume trees don't have collision for optimization purposes? :P
- One last thing. I think 500 MBs is too much for this game. And at the very end, I realized you packaged the game in "Development" rather than "Shipping". Maybe that made the game size huge.
And that's why you had the "LIGHTING NEEDS TO BE REBUILT" at the end.
Thanks a lot for the game. And keep up the good work! <3
You are probably aware, restarting the game and then pressing OK to the first dialog box crashes the game( for me at least). I mean not a big deal for a jam game :)
At first, I didn't see the Metal costs in the build menu, I feel really stupid. Once I figured that out, it was 90% downhill from there. Only thing I struggled with was the unstable feeling of the fog of war and I can't place the buildings properly because of that. everything being sand color is not helping either I guess. Though I completed it! I was still trying to add buildings here and there until I realized I just need to click "Next Day" 15 more times and I will win this.
Thanks for the game bud. I know you put nice amount of work into the shader as well. Good work!
Amazing graphics as always. And even the details like settings and upgrade buttons popping up <3
Cats flying and clustering is very well done. Balance of the game felt great overall, I found myself in a spot where I don't need to click anymore after 5 upgrades it sped up drastically. Idle game lifetime is weird when it comes to game jams so I think it speeding up at some point is a good thing so you can see the late game without spending hours.
I only had 3 achievements left. I forgot to save the game ^^
What about something like this https://i.ibb.co/xzsCwDh/image.png to teach the player how to play?