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A jam submission

mirror.NeonView game page

How fast can you go?
Submitted by Outfrost, marekdomagala
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mirror.Neon's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#53.9713.971
Audio#54.0004.000
Visuals#64.0004.000
Pacifist Theme#84.5714.571
Originality#144.0004.000
Fun#163.2863.286

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the Pacifist theme?
I looked for non-violent gameplay in game ideas I've had for a while, and settled on using a Quake III-inspired first-person movement for a non-violent purpose - getting from point A to point B, quickly.

How much CODE (text or visual) did you make?

Most

You created most of the code - but re-used some chunks of code

How much of the game's ART did you make?

All

You created all of the art assets seen in game

How much of the game's SOUND effects did you make?

All

You created all of the sound heard in game

How much of the game's MUSIC effects did you make?

All

You created all of the music heard in game

Did you enjoy the jam? Is there anything you'd change if you could start over?
I did enjoy it greatly! If I could I would spend a little less time on fighting math I don't quite understand, and more time on making the level more interesting and introducing the player to the game better.

Aren't you awesome for being creative and taking part?

Yes

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Comments

HostSubmitted(+1)

I have never been good at air-strafing, but I felt like I got closer to getting it right! the number in the middle and noticeable velocity increase helped me get an idea when I was doing it right. The whole flip mechanic was a nice twist too, I liked that it meant you could recover if you fall down on a section but also gave scope for some "Upside down parkour" routes. 

Submitted(+1)

I see a lot of potential in this game, but I just couldn't work out the strafe-jumping no matter how hard I tried.

Adding jump buffering and coyote time would also improve the feel I think.

I like the visuals and effects. Great work!

Submitted(+1)

You don't need Mirroring much to complete the game but the effect looks so cool so I did use it instead of restarting the level often.

Nice music, great level design and fitting visuals. Lighting could use tiny bit work, that's the only thing bothered me. But I know you did this in quite short time so great work!

Submitted (1 edit) (+1)

Loved the Dan sample. :D
Took me a while to get the hang of it, but it was really fun. The mirror effect is great. Sometimes the lightning makes it hard to distinguish the blocks, but the overall aesthetics are nice.
At least I made it to the end, jeeej!

Submitted(+1)

It took me a few tried to get it, but once I did it was fun. Keeping off of the ground was challenging! Still needs some mechanics implemented, but visuals and effects where great and the mirror mechanic was interesting!

Submitted(+1)

Falling felt devastating and made me want to start over which speaks for how enjoyable it is when you are on a streak!