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BALLZAYA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.563 | 3.563 |
Overall | #8 | 3.294 | 3.294 |
Originality | #9 | 3.563 | 3.563 |
Presentation | #10 | 3.594 | 3.594 |
Fun | #13 | 3.188 | 3.188 |
Score Chasing | #27 | 2.563 | 2.563 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is probably the best platformer controller I've played with in a jam, and I've played a lot of jam platformers! I'm really impressed with the way it moves, and the theme implementation is my favourite. It's so satisfying to hit things with the ball, and the loop of throwing it and running after it is a lot of fun (made even better by the excellent character controller). I will say, though, unfortunately the levels are too big. It is very difficult to find content to engage with, and when you do, if you miss your shot you're doomed to spend loads of time looking for the ball. I played the post jam version with a much smaller level and it feels MUCH better, it is nice and chaotic and all of the mechanics have a real chance to shine. I can't base my rating on that version, but it's a great start for a project I think you can take much further.
How does your game relate to the theme?
You can do ONE SHOOT, some enemies dies with ONE SHOOT, and to finish all of them, you should take your bullet to do another ONE SHOOT
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Comments
I had a blast playing this. Great use of the metroidvania controller. I loved having to chase down the ball after each shot, and creating little combos bouncing off a few enemies at a time. I feel like there should be a lot more enemies in the map, or a smaller map.
I look forward to multuplayer and it would be cool if you could teleport the ball between each other, or it brings two balls into the game.
About the multi, each player will get his ball, but the can change the ball anytime, and about the map, i like the idea abou mini maps! I ll create variations of the maps.
Thanks for the feedback!
Very interesting mechanics! I did not expect to have so much fun chasing around a ball in a 2d platformer. I enjoyed the main shooting mechanic although I found the platforming to be pretty frustrating and unforgiving.
One question though: why is the map so huge? I feel like a map half the size, at least vertically, would have worked better. The map is so huge that when I climbed up to kill an enemy I was afraid to shoot because missing would mean having to jump all the way down to chase the ball. I got to wave 3 or 4 and scored 4020 points but I spent a lot of time climbing the map and then chasing the ball as I tried to find enemies and learn the mechanics.
Did have a lot of fun though, great job creating a unique 2d platformer
THANK YOU SOO MUCH
About the map. i am creating a new map more tiny, i ll show on the future
thanks for playing!
nice polish the game is fun, the game loop is realy engaging, i just find the game a bid slow ,well done :D
thanks for the feedback!
Well polished, it's very detailed and I'm impressed how much you managed to do in such a short amount of time. The art is good, the music and the jump sfx drives me crazy though! I also managed to lose my ball from a high place twice by missing an enemy that jumped over it. This means that I had to look around everywhere in the entire map before I finally found it and could play again.
Well done!
THANK YOU!