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BALLZAYA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.563 | 3.563 |
Overall | #8 | 3.294 | 3.294 |
Originality | #9 | 3.563 | 3.563 |
Presentation | #10 | 3.594 | 3.594 |
Fun | #13 | 3.188 | 3.188 |
Score Chasing | #27 | 2.563 | 2.563 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is probably the best platformer controller I've played with in a jam, and I've played a lot of jam platformers! I'm really impressed with the way it moves, and the theme implementation is my favourite. It's so satisfying to hit things with the ball, and the loop of throwing it and running after it is a lot of fun (made even better by the excellent character controller). I will say, though, unfortunately the levels are too big. It is very difficult to find content to engage with, and when you do, if you miss your shot you're doomed to spend loads of time looking for the ball. I played the post jam version with a much smaller level and it feels MUCH better, it is nice and chaotic and all of the mechanics have a real chance to shine. I can't base my rating on that version, but it's a great start for a project I think you can take much further.
How does your game relate to the theme?
You can do ONE SHOOT, some enemies dies with ONE SHOOT, and to finish all of them, you should take your bullet to do another ONE SHOOT
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Comments
Wow this game felt very professional: controller support, clean menus, and the tutorial was very well done.
Lots of awesome polish too, like the animations on the health bar and player sprite in the top left, the animated bar that shows the next waves spawning, it all looks really really good!
I also loved the sound effects, and hitting enemies felt satisfying.
My feedback is that the pace of the game felt a bit slow. I like the concept of only having 1 bullet that you need to go retrieve, but in practice, it was a bit frustrating to do so. I think it's because the ball slides so much, and the map is so big, so sometimes you have to travel a very long way to retrieve your ball. I think if you upped the spawn rate of enemies, and made the ball have some more friction, it would really help the feel and pace of your game.
Overall, very impressive submission, well done!
THE LLITTLE MAPS ARE COMING TO EASY SOMETHINGS.
THANKS FOR THE FULL FEEDBACK !
I remember seeing your game in the early stages when Dom played it.
It looks soo much better now, I really like the level design,
My only issue is the spawner enemy being pretty annoying to deal with.
Otherwise, the game and concept are really good, I had fun.
Obrigado ! I ll balance him
Well polished and solid game! I like art style and level design, tutorial also pretty cool!
THANKYOUSOOOOOOOOOOOOOOOOOOOOOOOOMUCH!
The artwork is great, The level design is also really nice, does feel slightly empty at times but maybe that's just me. You've done great work with the polish & focusing on the core mechanic, I do think it would benefit with more chaos but you'll have the work with the game balance closely for that. The popups for scoring in the left bottom is a really nice touch and helps understand scoring! I've seen the HYPLAY issue being mentioned so putting that aside, overall an entertaining experience ^^
THANKYOUSOMUCH
Best GIF ever
Really goog game , but i think aiming with mouse would be better because as a gamer i really struggle aiming and then click Z !
good idea!, i ll put this on the game(8 directions with mouse/keyboard
Great art and presentation! I think the map would be more dynamic if it were a bit smaller. I couldn't log in with my Hyplay account; every time I tried, I got a random nickname, and the Hyplay pop-up didn't even appear.
thanks for say! my engine doesn't have the plugin,so the integration only work as guest. I'm waiting to get him for YOUR name appears. ARIGATO!
Really interesting idea. I think the gameplay has a lot of potential, but personally I think it would benefit from levels that are less vertical, since chasing the ball all the way back down can be a lot of work. Nice job! Good music.
Thanks for the feedback! If this could help, hame a secondary map that the focus is on vertical. Give a look!
Really fun, I enjoyed the ball physics and general polish.
THANKYOUSOMUCHHHHHHH!
Fun gimmick, I like the theme interpretation. I had difficulty with the controls, and was sad I couldn't sign in with my own hyplay user for the leaderboard. Reaching some of the spawn points was a bit difficult. Good polish on the visuals and sfx.
thanks for the feedback! I'll fix that issues soon
That's a sick game bro, It is so fun to run from enemies and trying to catch the bouncy ball, at first it was kinda hard to get used to the controls, but overall great game!!
😀I so proud of you, Thanks!
A very well-made game! The mechanics are unique. The first time I played, I got frustrated when doing wall jumps in the tutorial, but it gets really fun once you get the hang of it
that's the spirit! thanks a LOT
TIPS FOR EVERYONE:
1ST - The damage of the ball is calculated by the speed of the ball, so when more faster it is the ball, more damage he will give. Try aim by different positions to see the damage
2ND-The game have a lot of different enemies, but to reach them you need to increase in the waves. For example on the wave 14 you found about 3 different kind of enemies.
3RD- Focus on destroy the robots after you destroy the spawners. If you do this, you'll be better and 'll be more easy to reach far.
4TH- Start attacking the enemies top and after that go below.
These tips are only to let the game more easier to you. If you are playing by a different way and reaching far, that's very good. Keep doing this that you'll find a different enemies.
Comment below who reach on this crazy one ...
Really well made game, definitely fits the theme. A bit tough but very enjoyable!!
Very good and fun game. How sad it is to have to chase the ball so far away. The music gives a really cool feeling of adrenaline. The fulfillment of the jam theme was perfect
ARIGATO!
Great mechanics, a bit hard to try and pick the ball back up even after simple tasks, you are more likely to wast your time trying to pick back up the ball when you miss shots
Great game!
Thanks for the Feedback!
Really nice platform tech. Everything felt smooth to me and wall jumping in particular was pretty nice.
The controls at first were not intuitive at first, but your game description page was very helpful for me to figure out what I should be done. Nice work on this write up.
Good to know that you enjoyed the game! Thank you
Very good, it took me a while to get the hang of it but then it was very entertaining. The only bad thing is that it didn't let me use my username when I logged in with the plugin, so I ended up with 3 thousand points but with a random name.
Thanks for say that, I 'll fix that before the jam, Okay.
And very good to know that you reach the 3000 points!
I followed you on the discord and thought your style was awesome!
The level could be resized a bit smaller, felt large and I was spending more time just finding all the enemies than actually fighting them.
Looked like I couldn't really own a high score, as it was using the guest form of signing in? Your UI however was amazing. The entire menu system and level loading transitions were on point. Really liked it. Good stuff, man!
thanks you! 'cause still without existing a official plugin to Construct 2 that this is happening.
However, he is coming, and when come, I'll fix that thing. OBRIGADO!(Thank you in Portuguese)
Really great game jam submission. My feedback would be that the ball bounces so much and is hard to retrieve, so a lot of times i would shoot a spawner, run around for 30 seconds trying to get my ball, then repeat 2-3 times per spawner. Maybe if spawners died in one shot, if the ball retrieval area box was larger, or the ball bounced less, it would feel less cumbersome. Other than that, the visuals, level design, and overall gameplay was really good. I appreciate the time you spent to make indicators showing where the ball and enemies are, that was a really nice touch. Fantastic job!!
thank you soo much!
I'm thinking do another version before the jam,and I 'll fix the things tha you say. Thanks for the feedback!
i like the visuals and the gameplay is kinda fun. i like the game physics and controls too with the sound effects.
all i can say is i really like this game
the screen effect hurts my eyes a little but that's ok
OBRIGADO/THANK YOU/ ARIGATO!
And about the screen, i 'll let optional in the future, thanks for say!