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๐..~~//V1RTUAL SVMM1T 3D SUITE\\~~.. ๐'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #16 | 3.643 | 3.643 |
Art | #83 | 3.214 | 3.214 |
Overall | #144 | 2.771 | 2.771 |
Creativity | #152 | 2.857 | 2.857 |
Gameplay | #185 | 2.429 | 2.429 |
Theme | #230 | 1.714 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is both a game you can vibe to and the world's most abstract indoor climbing place, that banana section took me like 7 minutes alone trying to understand get through it, it was kinda fun though
Getting up to the banana is so hard. And every level it gets harder and harder. Sadly i didn't see where the theme got implemented, but whatever. Difficult and challenging game!
I am so confused.
I don't know how to describe it but its just soothing and so personal
The absolute highlight is the music - I seriously cannot describe how good it is - really, whoever wrote it is a musical genius and I have one ask from you - PLEASE PLEASE PLEASE RELEASE THIS TO SPOTIFY THANKS
I have no idea how this relates to the gamejam theme and I couldn't pass the apple level, but I I just love everything about this and am so happy to played it, because it really made my day better.
Thank you for the kind words. The theme is 3...2..1. and in the game you climb 3 cubes, then 2 cubes, then 1 cube. You can even see the cubes been portrayed in the theme in their side representation.
Ohhh nice ty man!
Great game, I love the graphics that this game has, great job:))
I spent way more time on this than i expected x)
Even if the graphics are not super polished, the music gave me a great mood to actually find a way to collect the last banana.
Keep it up !
Ah the visuals! I loved the vibes that game gave me, I wish it also gave me some tips about what was I supposed to do at the beginning haha. Amazing job with setting up the mood so well with the audio and aesthetics!
I love the aesthetic of this game. It reminds me of those late 90's early 3d renders companies would do to show off their amazing new 3D technology. Having the levels be made of seemingly randomized geometry was an interesting choice and opens up a lot of freeform exploration. I ultimately game up on the apple level. The platforms were just too narrow. I figured out how to get maybe halfway up, but inevitably I would miss a landing, or bump my head, or slip off, and I just couldn't get any consistent headway. I might give it another try later though.
Thank you for appreciating the game!