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COUNTDOWN%'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #32 | 3.810 | 3.810 |
Music | #76 | 3.095 | 3.095 |
Overall | #94 | 3.162 | 3.162 |
Gameplay | #103 | 3.190 | 3.190 |
Creativity | #104 | 3.238 | 3.238 |
Art | #168 | 2.476 | 2.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome song, cool artstyle, cool mechanics with the angled shot jump, and good way to implement the theme. That said, I hate rage games so I didn't play for very long, but still good on you. Landing felt a little slippery but that's probably intentional. Very impressive for only 2 hours.
At first I did not understand what the point, but then I started to like this game. A little more polish and in game tutorial and the game will be awesome.
I made it in two hours
WE DID IT!
On one hand you worked on this for 2 hours and got this done? Impressive! On the other hand, yeah this does feel like a game made in less then a half of a day. I do like how the timer is meant to look like the Easy splits timer everyone uses that's a cute feature, the character is simple but cute, and the mouse follow is accurate so that's good, I'm not the biggest fan of the slippery speed of the character (Skill issue I know) the lack of any sound also hurts the game, the lack of background also hurts but I'm willing the let that go. overall good job!
This game was very fun to play! That feeling when you slip off the edge right before the countdown...
sahlicodes said-
That feeling when you slip off the edge right before the countdown...
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Thats the funniest thing
As always fun to see a game with a similar concept to mine but implemented differently :)
I finished it and had fun. A little too much bloom but it's ok. Good Job!
Great minds think alike
Love this one!
What you loved the most
I can't believe you found that font for the timer, golden!
This is fun, but I wish you could slightly control your character's slide, having nothing to do for 90% of the game and watching yourself flail haplessly off the edge is a really cool concept, but I think some more interaction during that time would spice up the gameplay
real fun though!
What type of interaction do you suggest?
personally I'd like to see a build where, once on the ground, you accelerate *very* slightly towards the cursor position, just enough to have a slight amount of control after landing but not so much that it nerfs the core gameplay of watching your bad launches end in disaster
Well, I did rage quit at one point, so I guess you got what you had planned. Nice!
I am evil 😈
Nice rage game that wasn't actually too difficult :D This is really good for only 2 hours of work!
Did you finished it?
Nice idea for a rage game. I like how you use the 3 second timer making every mistake cost alot of time and sweat. the graphics are minimalist, i like how you can remove that weird post processing.
Overall nice game and nice job!
GG really fun!
However, the game seems to freeze when trying to submit a score/return to the menu
Yeah a silly mistake
My record is 287
dang a time to beat
Nice game! The slippery physics makes it really difficult tho :D
They aren’t slippery, it’s the ball rotating
Game is a fun concept but quite difficult. The art could be improved as I think the bloom was bit high. Love the Icon btw
Yeah too blurry. You can deactivate postprocessing if you dont like it
I made this game in two hours. 1 hour the game and level design and another hour for menus and leaderboards