Play silly pile of bugs
Stiff-Shot Steve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 4.067 | 4.067 |
Concept | #2 | 4.067 | 4.067 |
Overall | #2 | 3.867 | 3.867 |
Music / Sound Design | #5 | 3.733 | 3.733 |
Graphics | #10 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was cool I found out after i beat it that i can fly on a slime. Overall this game is really good!
Flying Slime simulator 2024
wow. I GENUINELY doubt that you made this in a week, the quality is too good.
Thank you so much! I did make it in a week! I am not working currently so I had the time to dedicate myself fully to this. And I saved so much time from Godot's character collisions and easy sprite animations! That stuff would have been pain in Unity.
Although I did have to wrap my head around basic linear transformations, and implement object pooling because of problems with instantiation... I'm kinda surprised I fit it all in a week.
Also I have experience dabbling in Unity for years on and off, and I took a course once. Before that I used Game Maker for years. I just never had the perseverance to complete anything.
You can tell however that I dedicated too little time to level design, and I would have liked a more upbeat music track, leaving the current one for the menu (which I didn't have time for either). Also some weird bugs weren't fixed.
Thank you for playing! I hope there's no genuine concerns regarding the legitimacy of my entry... I played with minimalism to get something decent using few assets.
walking animation soo cute
I enjoyed this game a lot. Changing gravity is very fun and tooltips are pretty funny. I really like the cover image !!!
By the way, I forgot to specify that all assets in the game have been self-made with love and care by myself :)
Wow, simply amazing, the graphics are clean, the level design is absolutely on point with these details where you can fall back to the start if not careful, nice little tooltips, the background decor helping you to aim... music is also very nice. And you even got more than one level, with other mechanics, after that sooo clean first level. If I want to nitpick on the smallest detail, maybe some visual elements could have ever so slightly more contrast between the platforms, and the decor. Also, sometimes the platforms on which you walk have different colors, maybe it's not needed ? In the first level I thought different colors would have different use, but I don't think they do.
Simply a very great game, extremely well polished for a one week Game Jam. Congrats !
Ah yes, another very very minute detail, maybe it depends on screen resolution, but the healthbar and jump count at the top is very small, maybe you could make them slightly bigger ? I realised there was a "jumps remaining" 1 minute after unlocking it for example. Or maybe it could be a bit more bright, or animated or something, here I feel that it is a liiiiiitle bit too small (but still absolutely usable)
Very nice feedback, thank you so much for playing! I was worried about the background contrast but I guess I didn't do enough about it. If I had a bit more time I'd looked into scaling the game instead of just widening the "field of view". I imagine on anything beyond 1080p it might be a game for ants, lol. Thanks so much for the constructive input!
Simply amazing. My favourite game so far !
Thank you so much!