I mean great as always man, you always do such a cool job with all these. The attention to detail really sets this apart, the slight tremolo on those bells in the first track, everything is just so clean and well done.
Play soundtrack
Anva's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mixing Quality | #1 | 4.625 | 4.625 |
Composing Quality | #1 | 4.688 | 4.688 |
Listenability | #1 | 4.375 | 4.375 |
Overall | #1 | 4.550 | 4.550 |
Correlation to Theme | #1 | 4.813 | 4.813 |
Overall Uniqueness | #3 | 4.250 | 4.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service
https://www.youtube.com/watch?v=0n77hV7mfEM
Description
Soundcloud link : https://soundcloud.com/foxhyode/sets/anva
I suggest using youtube for a smooth transition between tracks
I went for a concept album. Each track will follow each other perfectly like one big piece of music.
Theme : I used both the picture and "Spirits in the North"
Lore/Storytelling :
I have seperated the album in 4 segments, each segment represent a different spirit. I used the deer in the picture as each spirit.
1. Huldraesa - Spirit of the Hidden
Represents the mystery of the mist and the unknown
2. Aldvior - Spirit and Guardian of Life
Guardian and protector of lifeform in the mountain
3. Vidarrin - Spirit of Vengeance
The other side of the mountain, selfishiness and corruption
4. Thalvindr - Spirit of Wind
The flow of wind and time, invisible but always present
DAW : I used Nuendo 11 for everything.
Composition process :
Going for a concept album I had to first think which transition point will be the best. The lowest in terms of energy right after a climax is usually where I used my point to make a smooth transition between each piece.
1. Huldraesa - Spirit of the Hidden :
Started the track with some nature ambience mixed with water flowing slowly,
I used a trubular bell that I reversed and processed with reverb and delay to create some unique sound design that repeats it self every 8 to 10 measures, creates a sense of mystery.
Most of synth pads was made with 1 or 2 pianos with Reverb directly on the track at 100% Wet cutting some low frequencies of the verb to have that lush effects without the pluck attack of the piano.
Vocals : Used my own voice 4 times and processed with some panning, EQ and pitch shift to give some sense of a Scandinavian/Norse feeling.
2. Aldvior - Spirit and Guardian of Life:
Went for a more hopeful and orchestral approach using a small leitmotiv what would repeat it self getting bigger and bigger with the strings woodwinds and vocal.
3. Vidarrin - Spirit of Vengeance:
Switching vibe entirely going for a dark gritty and space ambience. Used phaseplant for the weird synth using a glass coca cola bottle that was sampled and put some granulation into it for a high pitch "cry" mix with a frame drum for the lowest note.These two represents some kind of deer cry even though it doesn't sound like that. Adding more percussions using Damage and CinePerc with some spatialisation.
Three differents basses, one drone holding the note, another one doing the same but with some artefacts in the highs and last bass is a Contre Bass doing some harsh bow strings movement to create some pulse and add a little feeling of creep and distort.
4. Thalvindr - Spirit of Wind:
Went for a very "airy" and delicate sound to finish the track after an intense and dark vibe. Use the piano and strings combo together with a couple of woodwinds going with mainly simple chord progression. Added two wind sound effects inside to start and finish the track.
Screenshot of DAW
https://imgur.com/a/FyXPFNj
Description of Setup (Optional)
Plugins used alot mostly :
Strings : LA Scoring Strings 3
Woodwinds : CineWindsCore
Piano/Pad : Keyscape/Foundations
Synths : Phaseplant/Omnisphere
Percussions : Damage/CinePerc
Reverb : ValhallaVingaeVerb/ValhallaSuperMassive
Delay : ValHallaDelay
Others : Mostly sampling and myself
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