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Mission To The Mars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #11 | 3.786 | 3.786 |
Look & Feel | #14 | 3.929 | 3.929 |
Overall | #14 | 3.686 | 3.686 |
Creativity | #15 | 4.214 | 4.214 |
Enjoyment | #32 | 3.286 | 3.286 |
Usability | #33 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
You did a great job with the spritework, but I had an issue with playing it. The screen was too zoomed it, keeping me from seeing the full text and inventory. I have a feeling this issue is itch.io related, But I was able to tell you did a good job regardless.
Thanks for the feedback.
The artist really did a great job.
I will try to fix the inventory bug, it happens because of the screen resolution
This is extremely well made! And da musik is fonkeeh
Thanks. I'm glad you liked the game
One of my favorite !
Unfortunatly it crash twice when building the third build. I would have love to finish the game.
Visuals music and gameplay are very good !
Thank you for your feedback. Indeed, the web version has this bug. I tried to fix it, but it didn't work out:(
However, everything works fine in the downloaded version
Wow, really great! There was a problem regarding the size of the game screen and the page for me. Maybe you could check the PlayerSettings in Unity and match it to the page on itch? I don't know if that would solve it. I was able to check the page only after zooming to a 60%.
I hadn't read the controls on the page very well, so when the first cut scene happened (the trip to mars) I was a little confused if I had to do anything. Maybe keep an instruction on the screen: "press 'E' to skip".
I loved the soundtrack when in Mars. Atmospheric, but jazz, so very connected to Earth, right? That's unexpected and adds to the depth of the game. The first time I loaded I think there was some kind of smooth jazz playing in the menu and people talking!
Gameplay is great, enjoyed the perspective choice.
Very ambitious idea, I don't how many people were involved in this, but you showed you can set huge goals (a building system? wow!) and deliver them!
I agree you could have polished the art a little more, maybe using some abstract particle as the resource... (Where did the gears come from?). I couldn't keep playing because it was unclear for me how long the gameplay would take. When I got back, I had that resolution problem once again.
Great effort! Thank you for your time in making this.
Thank you very much for such a detailed review. I will try to optimize the game for different screen resolutions. And I also plan to finish the game.
Three people worked on the game, you can see their accounts on the game page.
Love this man! I really like the intro scene!
Thanks, it took a long time. My first work with the Timeline in unity
I can see it was made with a lot of love, but im just to dumb to figure what I had to do. I also think the gears have their colliders active instead of being triggers. And I think you could've added a explosion effect or something to the pesky bugs. But still realy well done.
Thanks for the feedback. Our team has put their whole soul and a lot of effort into the project.
Thanks for the suggestion, I will add particles for bugs when I finalize the game.