Nice game! Most of the issues have already been addressed by other commenters, but I would also suggest darkening the color of the inside of the elevator because, currently, it looks like a foreground element. Besides that, really liked the art style!
Play Power Tower
POWER TOWER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Flair (Graphics & Sound Presentation) | #9 | 4.446 | 4.446 |
Technical Excellence (Design & Engineering) | #50 | 3.446 | 3.446 |
Immersion (Gameplay & Storytelling Engagement) | #62 | 3.232 | 3.232 |
Overall | #63 | 3.393 | 3.393 |
Relevance (Creative Expression of Theme) | #181 | 2.446 | 2.446 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fantastic work on the art and music. Perfect. I couldn't figure out how to pick stuff up and I'm not sure how this fits the theme at all, but this is very well polished from an artistic point of view. Nice job.
First, I'd like to focus on what I'd love to see improved. Technically speaking, the character feels very difficult to control. The velocity of the character seems to vary wildly and inconsistently between ground and air movements. and I'd regularly miss simple jumps and get caught oddly on corners. Also, I ran into several issues with picking up objects: I'd often get stuck underneath them, and this ended my run every time it happened, which is a real shame!
That said, WOW is this game gorgeous. The pixel art is some of the best I've seen, and the overall quality of both the audio and visual feedback for throwing objects, defeating enemies, and collecting $$$ make the act of going for a high score consistently engaging.
With some tighter controls on the player and a few bug fixes, this would easily be a 5/5. Amazing work, and I hope you continue with this one!
I like the aesthetics of this one. Colorful graphics and head bobbing tunes, so good. The movement felt bit sluggish or off and I had some trouble using the "springs." I liked the different enemy types and the overall design of the tower.
Not sure if you found your answer to the visual glitches, but do you have a sprite atlas set up? That could possibly fix what I saw (a gap at the top of the tower).
Good graphics, good gameplay, good lvl design, but I don't quiet get how it fits the theme
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