Play Power Tower
POWER TOWER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic Flair (Graphics & Sound Presentation) | #9 | 4.446 | 4.446 |
Technical Excellence (Design & Engineering) | #50 | 3.446 | 3.446 |
Immersion (Gameplay & Storytelling Engagement) | #62 | 3.232 | 3.232 |
Overall | #63 | 3.393 | 3.393 |
Relevance (Creative Expression of Theme) | #181 | 2.446 | 2.446 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Woah the art is incredible!
Wow thanks. Means a lot coming coming from you.
Hello, Thanks for submitting your game, i had a good time playing it.
I really appreciate all the hard work that must have gone into the art here, there's commercial products on my phone that look far worse, I'm extremely impressed by even the animation here. The art is fantastic nearly in every facet.
I love the little jingle you put together, there's a lot of charm to it, it fits perfectly with the cartoony asethtic you have going, and really adds to the over all game. The sound effects are perfect too and help bring every all together.
Some of the technical aspects of the game aren't for me. The jump isn't really all that tight and feels a little floaty going up, and really heavy going down. But maybe if i had more time to get used to it i wouldn't notice it so much.
All in all, a lovely product, really well done, thank you!
If you have time, please try out my submission too!
Wow thanks a lot.
Hey, you asked me to look at your game so here I am.
First of all, the polish on the graphics and visuals is kind of crazy. I love it. It made the game feel professionally done, which I really love. Nice job, there.
The gameplay was alright! The amount of gravity on the character felt a bit weird, but I got used to it and I think it worked well for a completely vertical game. I enjoyed each room, although a few things felt janky. One big thing was the soliders - I got hit by one of them once because he fired a shot just as I jumped on his head and it hit me as he died. This was because soliders don't appear to stop shooting when they can't hit you and instead the bullet just goes into them and disappears. That seems slightly weird.
Also, the grabbing mechanics seemed a bit slippery and weird at times. Sometimes it felt like I should be able to pick something up (like a solider's helmet) but was unable to. It also felt like when I threw my stuff at an enemy they wouldn't die.
Finally, there were also one or two times where I nearly softlocked myself because the jumps were almost pixel-perfect after you removed a box or something.
I say all these nitpicks to the gameplay, but in reality, it was quite good. The mechanics were simple enough for the purposes of a jam, but complicated enough that things were fun.
I liked the fact that you were clear about how your game fits the theme and its inspirations. It was a nice read. Also, the presentation of your game and the itch.io page for it were absolutely phenomenal. Nice job there.
Overall, the gameplay could use some polish in a few areas, but the overall mechanics are solid and the graphics/music make up for most of the deficiencies in gameplay.
Nice job!
Wow thanks for the long reply. I agree with pretty much everything you said great to know for the future.
Although I don't see just one room in the game, the game is really nice. The graphics is incredible and I was really getting mario vibes. The controls felt bit tricky to handle, but overall this is very solid foundation for a nice platformer. Good job
Really nice presentation, and it's really impressive that you managed to create such a long game in so little time. A small nitpick is that the camera movement could have been better.
Thanks and Good to know. What would make the camera better?
I think it moves a bit too much when you jump, which gets a little bit nauseating. I think the "deadzone" could be a bit bigger on the Y-axis
Oh that makes sense good idea
Great game! Amazing visuals and sound! Although some parts were a little hard for me to understand what I was supposed to do.
What would help make it easier for you?
I'm actually not too sure XD. Maybe make the interactive objects outline turn white when the player gets close to it? And the interior of the elevator threw me off a little bit. For a good 10 seconds, I didn't know that you could walk in it, but that's probably just me.
Really enjoyable, super high-quality finished product, lovely graphics, music, and gameplay the only comment I have is that it is sometimes quite difficult to distinguish between obstacles and background objects!
Good to know. Do you think a white boarder would help?
maybe a shift in colour if its in the background
This game was quite nice! The art was really simple and cute and the sound really went well with it! Jumping felt a little floaty and the falling was a little too fast, but everything else about the movement felt solid! Everything else felt nice and polished, this is probably one of the best games I've played in the jam so far! I'm just a little unsure how it fits the one room theme though.
My high score was 6300 :)
Thanks for the comment and great score. I was trying to fit the theme through the perspective of one room/level
I loved the look and sound of your game! The movement was a bit too slippery for me and I think that the art assets were sometimes not aligned so that I could see dark lines between pictures whenever the camera moved faster. but this is a minor complaint :D fun game!
Thanks for the complement. And I would agree in hindsight I probably should have made it less slippery
Very cute game! By far one of the best ones in presentation!
The gameplay is nice, visuals are AMAZING, and soud effects are fitting.
I didn't quite understand how it fits the theme tho :(
Awesome game! Congrats!
Thank you. And I was just trying to fit the theme though the idea of 1 room. Thanks again
Wow really loved this game, the art, the concept, sound everything!! Just one thing i didn't like is the player movement, a bit difficult to control
sooooooooooooooo good. the art is of course impeccable, and the mechanics overall worked quite fluently. the animations have a lot of personality and detail, and the squash and stretch in the jump feels and looks really nice. i also love the coin pickup animation.
the music and sound effects are fantastic. for whatever reason, i stuck around love enough on the menu to hear the entire menu song and was rewarded with a cool little anthem that i otherwise would have missed. the music in the game was quite good too, and really bolstered the feel of a light hearted temper tantrum through the tower. sound effects were excellent as well.
so good. can't wait to see what you make next.
Wow thanks a ton
I like the art style and don't think I didn't notice the 'Megaman 2' and 'Mario 2' inspirations. It is a little buggy though. I blew up when I threw a safe in an elevator...
I'm curious, the main character seems awfully familiar. He wouldn't happen to be based off of a certain business man turned politician would he?
You got me I modeled it off of Hillary Clinton
I knew it!
But actually though I just started modeling and thats what came out. It does look like him though XD
Really awesome art style! The sound effects and animations are great, there's a lot of polish. Only critique is that the gravity is a bit high and the controls are somewhat slippery.
Good to know. Thanks for the feedback
Pros:
Cons:
Thanks for the opinion. I was trying to use the theme in the sense that i was doing only one room/level
Great artwork and music, especially with the design of the game page. Others have said that movement is too slippery, to which I would agree. But I would also note that moving diagonally is also a bit "rigid" (don't know how else to describe it). Great stuff!
What do you mean by diagonally?
For some reason, movement with two keys pressed (ex. A & W), would cause the player to move a bit slower. Although it only happened once or twice.
Huh cool. Thats funny I didn't even realize you could use A and D good find XD
Instruction unclear : I've become a billionaire.
Joke aside, fun game, simple but nice, the music and art style are going well together!
Unfortunatly, I've found some bugs (minors one so that's good) and the movement is a bit slippery I died under an elevator because of that xD
Anyway, good job, I didn't gone to the very end but I've played few minutes and it's seems to be pretty long (for a Gamejam).
Good to know I think that movement is too slippery probably going to revamp it after the jam. Thanks for the comment
Good Job buddy
enjoyed the game
Thanks a lot
really well done.
Thanks
Wow! What a great game!