Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Why U DrunkView game page

Submitted by kongo555 (@kongo555) — 16 hours, 7 minutes before the deadline
Add to collection

Play game

Why U Drunk's itch.io page

Results

CriteriaRankScore*Raw Score
Relevance (Creative Expression of Theme)#1273.0773.077
Technical Excellence (Design & Engineering)#1552.4622.462
Overall#1602.6152.615
Immersion (Gameplay & Storytelling Engagement)#1612.3852.385
Aesthetic Flair (Graphics & Sound Presentation)#1732.5382.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Wow, this was awesome. I like the building your defense style and the blablabla sound when wife was talking. I did not manage to defeat her but it was a fun experience.

Submitted

Pretty cool. I like the mechanics but I think it would be even better if there were upgrades or something for your weapon. I'm also not sure I understand how the theme of the enemies fit in. I think a couple of sentences explaining more about that at the start might have been nice to have to help understand haha. Nice job!

Submitted

Unfortunately, I was not a fan of this one. The enemies were very difficult to deal with since they move so fast and the character shoots so slowly. This resulted in multiple game overs. I also don't quite get the concept of moving furniture to block enemies if I can't really stop them. I also felt that I had too little time to set up my defenses, which made me vulnerable to enemy attacks. I think you should split attacking and moving furniture to separate buttons so that its easier to do both. I would also either slow down the enemies or increase the fire rate, as this will make it easier to deal with them. Also, what's the correlation between the enemy types and the plot, they seem to come out of nowhere. Overall, I think this game needs a bit of reworking.

Submitted

Also I was able to make it so when the furniture spawns it can block all paths to the door

Submitted(+1)

I like the story. I love the ability to create barricades- to help you defeat the enemies. It's a cool idea to have instead of your weapon upgrade as time goes on, instead you get more furniture. Overall very polished for a game jam game!