This game was super unique! I loved the idea behind it. It was the perfect amount of zaniness! There was definitely a high skill cap as others have mentioned, but it was still very fun. As other's have mentioned perhaps increasing the size of the buttons or decreasing how much you have to jump to activate each button would definitely help to curb some of the skill required to get far into the game. Overall great game though very unique!
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Home-Strider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance (Creative Expression of Theme) | #7 | 4.313 | 4.313 |
Immersion (Gameplay & Storytelling Engagement) | #36 | 3.500 | 3.500 |
Overall | #48 | 3.609 | 3.609 |
Technical Excellence (Design & Engineering) | #74 | 3.250 | 3.250 |
Aesthetic Flair (Graphics & Sound Presentation) | #100 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Wow. This was really something. We were joking before we played that the mechanic would be taking your house for a walk. And it was! I really like the originality and theme behind this game. Graphics and animation were enjoyable, as was the audio (I appreciate the voice acting!) The enemy designs and narrative was creative and overall pretty engaging. What I would say is that the difficulty was way too hard for what I'd expect in this kind of jam game, and is definitely going to put off certain players. I think maybe if the buttons were the size of the entire walls, and the room was a little smaller / player a little larger, this would have been a lot easier to manage. I also would have appreciated some code to stop certain enemies from appearing at the exact same time, as taking damage was sometimes inevitable. Thanks for the entry, it was a lot of fun to play on stream.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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