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A jam submission

We Shall All Be ChangedView game page

A corinthian folktale
Submitted by Jefferson Toal — 1 hour, 25 minutes before the deadline
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We Shall All Be Changed's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#44.0004.000
Theme#63.5333.533
Narration#73.8673.867
Overall#113.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The horror vibes of the story were really powerful, especially for someone like me who lives in a very catholic country. Very well written and evocative. Some of the choices were really powerful - don't know if they actually changed the story and, honestly, I don't want to know!

Developer

Thank you so much! Yes, Catholic upbringing here, too - can you tell?!   

Submitted (2 edits) (+1)

Very compelling.  The re-contextualisation of familiar religious content into a horror framing is bold & interesting.  The archaic language was a bit off at times (saw a couple incorrect -st /-th endings.), but I totally understand the KJV vibe you were going for and it generally works well.  The atmosphere and imagery are strong, good work overall.

Submitted(+1)

DANG that was an experience and a half. I think the inspiration you got from the theme is pretty darn unique. The way you wrote the language and just about everything else really makes it feel like a genuine attempt at reproducing the 50 AD vibes (despite us not having much of a frame of reference of the times anyway). I also appreciate how you chose a tiny readable area so the text and choices to fit very neatly within its borders- it's a bit difficult to read sometimes but it just looks so NICE that I can't hate it.

Submitted (1 edit)

I've tried a couple of playthroughs and still can't wrap my head around it; regardless of choices taken (EDIT: SPOILERS) Ruth is unchanged and Caleb is changed, which gives the ending an inevitability, which is fine, except I'm still confused about its meaning. It's nicely written and I really made an effort to understand it, but I couldn't. I guess it's just not for me, and that's fine.

Developer (2 edits) (+1)

Thank you so much for playing, especially multiple times! Half of what you're describing was intentional, and half of what you're describing were the result of time constraints. SPOILERS BEYOND THIS POINT. Without telling you everything I think about what happens in the end - this story was based upon a letter written in a time of religious confusion, where people were hearing about Christianity for the first time by travelling preachers. The New Testament hadn't even been compiled yet, let alone printed, so after the preachers left, there was no 'authority' you could go to find out what was proper Christian belief / ways of living / forms of worship. I didn't want to resolve that tension, so your response to the game is actually perfect! In the letter, it says 'we shall ALL be changed' - but in my story, that is not the case - and as you point out, it's ALWAYS not the case. So why is Ruth unchanged? That's the question I wanted to end on, and what I can't answer for anyone, but the choices you make throughout the game are summarised by the pig a few screens earlier are supposed to create a context for each player's answer. TL/DR: the final line is always the same, and your choices are supposed to provide a context to try and make sense of it. Again: thank you SO MUCH for playing, the time and attention is very much appreciated. 

Submitted

Ooh, OK. Thanks for taking the time to explain! I did get the sense of the letter being an addition, and wondered from whom; the fact it's not revealed conveys how easily doctrine could be changed. And with Ruth being unchanged, that questions the authority behind the 'we shall ALL be changed', but also more broadly the question of why some are changed and some are not is left to Ruth/Caleb to wonder, to try to make sense of based on their decisions instead of on scripture/preachers - a kind of broader commentary on a divide between God and his interpreters(?)

(Thanks for adding more on the game's page. It's a really interesting read!)

A nice little story with a unique setting and a great ambiguous ending. Paced very well, with a good sense of what branching can add to a narrative.

Ah feminism, the original sin that birthed all others and damned mankind.

Submitted

Holy shit. That was incredible. I had no idea that was the origin of the term, but it was a pretty great exploration of that etymology. The faux-old-english gave it all a very specific vibe which I enjoyed immensely, and the philosophical musings were of course top notch. Also body horror. The ending I got was perhaps a little...odd (the "same" ending, not to spoil), but creepy and cool either way.

Submitted(+1)

wow, that was lovely. not a missed word, and what an ending - just perfect. very impressive

Developer

Thank you so much! I'm so glad you got on well with the ending, I agonised over it :-) I'm looking forward to playing your entry later in the week!

Submitted

This was thought provoking, intriguing, engrossing, and beautifully written! It has a haunting quality that I really enjoyed.

Developer(+1)

Thank you so much Zorkie! Those are exactly the adjectives I was hoping for :-) Looking forward to playing your entry later in the week!