GOTY.
Jefferson Toal
Creator of
Recent community posts
I'm so glad I got the chance to play this - thank you so much for providing an English language version! I loved this. So unexpected. Kind of reminded me of Doki Doki Literature Club - some of my senses were telling me I was in a safe and cosy environment, while others were telling me to run for my life. Wait! I thought of another comparison - the woman in the radiator from Eraserhead. Comforting and repulsive and funny and horrifying all at once! I think the satire of a talk show / cookery show was a great choice. Sitting at home alone, eating processed food, transifixed by the TV, watching celebrities have simulated conversations while they prepare organic ingredients you can aspire to preparing yourself one day... this game reveals the nightmare!
Thank you so much for playing, especially multiple times! Half of what you're describing was intentional, and half of what you're describing were the result of time constraints. SPOILERS BEYOND THIS POINT. Without telling you everything I think about what happens in the end - this story was based upon a letter written in a time of religious confusion, where people were hearing about Christianity for the first time by travelling preachers. The New Testament hadn't even been compiled yet, let alone printed, so after the preachers left, there was no 'authority' you could go to find out what was proper Christian belief / ways of living / forms of worship. I didn't want to resolve that tension, so your response to the game is actually perfect! In the letter, it says 'we shall ALL be changed' - but in my story, that is not the case - and as you point out, it's ALWAYS not the case. So why is Ruth unchanged? That's the question I wanted to end on, and what I can't answer for anyone, but the choices you make throughout the game are summarised by the pig a few screens earlier are supposed to create a context for each player's answer. TL/DR: the final line is always the same, and your choices are supposed to provide a context to try and make sense of it. Again: thank you SO MUCH for playing, the time and attention is very much appreciated.
Hotline Hill? Silent Miami? :-) This felt like two of my favourite games mashed together. I really like the domestic horror approach, and of course themes of isolation and infection are now all too relatable. My favourite touch was letting you move while the notes are displayed on-screen. Like audiologs that keep playing as you explore, it really helps maintain the sense of tension and atmosphere.