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Jefferson Toal

36
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A member registered Sep 30, 2019 · View creator page →

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GOTY.

Creepy! I liked the slow evolution from street-level anxiety to... something else entirely. Nice one!

This was a really smart use of the theme - it was like Blade Runner meets Papers, Please. Great job!

Exactly what you said it was going to be: a cozy lof-fi space game about a girl and cat! I found the experience very gentle and calming. I saw you mention Stardew Valley in response to another comment below - YES, I would like to see this turned into a full sim!

Pacy and atmospheric! The narrative took a few unexpected turns and I liked the gradual reveal of the setting :-)

Peaceful and restorative :-) 

I'm so glad I got the chance to play this - thank you so much for providing an English language version! I loved this. So unexpected. Kind of reminded me of Doki Doki Literature Club - some of my senses were telling me I was in a safe and cosy environment, while others were telling me to run for my life. Wait! I thought of another comparison - the woman in the radiator from Eraserhead. Comforting and repulsive and funny and horrifying all at once! I think the satire of a talk show / cookery show was a great choice. Sitting at home alone, eating processed food, transifixed by the TV, watching celebrities have simulated conversations while they prepare organic ingredients you can aspire to preparing yourself one day... this game reveals the nightmare!

Thank you so much! Yes, Catholic upbringing here, too - can you tell?!   

Incredible! This had the energy of a stage play: two characters sat across from one another, slowly prodding at each other, revealing complexities one line at a time, masses of subtext hanging between them. I played multiple times to explore each character further! 

RAISIN DEBT! This was so much fun. As others have said, it brought to mind a number of beloved authors and settings. What a lovely surprise! 

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Thank you so much for playing, especially multiple times! Half of what you're describing was intentional, and half of what you're describing were the result of time constraints. SPOILERS BEYOND THIS POINT. Without telling you everything I think about what happens in the end - this story was based upon a letter written in a time of religious confusion, where people were hearing about Christianity for the first time by travelling preachers. The New Testament hadn't even been compiled yet, let alone printed, so after the preachers left, there was no 'authority' you could go to find out what was proper Christian belief / ways of living / forms of worship. I didn't want to resolve that tension, so your response to the game is actually perfect! In the letter, it says 'we shall ALL be changed' - but in my story, that is not the case - and as you point out, it's ALWAYS not the case. So why is Ruth unchanged? That's the question I wanted to end on, and what I can't answer for anyone, but the choices you make throughout the game are summarised by the pig a few screens earlier are supposed to create a context for each player's answer. TL/DR: the final line is always the same, and your choices are supposed to provide a context to try and make sense of it. Again: thank you SO MUCH for playing, the time and attention is very much appreciated. 

Hotline Hill? Silent Miami? :-) This felt like two of my favourite games mashed together. I really like the domestic horror approach, and of course themes of isolation and infection are now all too relatable. My favourite touch was letting you move while the notes are displayed on-screen. Like audiologs that keep playing as you explore, it really helps maintain the sense of tension and atmosphere. 

Oh my! What an atmosphere. I knew from Discord that you were working on a blinking mechanic, but I never imagined how effortlessly it would complement the visuals, the soundscape, the narrative. This really took me somewhere else. It felt like magic. Incredible!

This felt like a Ted Chiang story! Slowly being drawn into an idea that feels alien and logical all at the same time... I'd love to know how you adjusted the UI. At first I thought it was a slightly modified export (like mine) but you've done some really interesting things here!

Thank you so much Zorkie! Those are exactly the adjectives I was hoping for :-) Looking forward to playing your entry later in the week!

Thank you so much! I'm so glad you got on well with the ending, I agonised over it :-) I'm looking forward to playing your entry later in the week!

Cool concept, and I especially liked the character design! 

Always thought pants were overrated! 

I agree with LevianthanLaw! Great level design, perfectly spaced pickups. And I LOVED the run animation! So cool. 

Whoa, this is a lot of fun, and an unexpected genre! Maybe you could break it into levels like Plants VS Zombies to help introduce the mechanics? I'd like to play more of this!

These pill-shaped avatars do a surprisingly good job of making you feel like a little kid lost in a mall! Nice one. 

A pleasant surprise to see some Castlevania style action in this jam! 

Superb use of the limitation. Actual resource management. Very clean graphics, too. Loved it.

I can barely make toast in an hour - bravo! 

This was so much fun! Really brilliant use of the limitation. My only criticism is that I personally found the reticule power up OP and would increase the price. But who cares, I was having fun! 

Love the art style, very atmospheric. 

Oh wow, it took me a while to figure out how to use the blocks but what a neat idea! We also made a puzzler platformer with blocks :-) I like the layout - very clean, helps mitigate the difficulty of the game. 

Wow. This is really impressive. The cute artwork somehow makes it even more bleak. Music is superb. And "Are you satisfied?" is a really interesting way of getting the player to define their own failstate. 

Very atmospheric - reminded me of House of Leaves! So lonely, walking into the dark... The rewind mechanic was very cool! 

Really cool combination of The Stanley Parable(/Portal)'s unreliable, gentlemenly narrator with some spooky, CCTV-style visuals! 

Hi Stagfoo! So sorry about this. The Start button has been fixed and the game is ready and waiting for you! 

Hi inlake! So sorry about this. The Start button has been fixed and the game is ready and waiting for you! 

Aw, thank you so much! I would love to add sound and images but I'm still learning the basics of Ink :-)