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A jam submission

Story GenerationView game page

A rich person makes a documentary.
Submitted by bushn (@njdbush) — 4 minutes, 19 seconds before the deadline
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Story Generation's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.4004.400
Overall#44.0004.000
Theme#43.9503.950
Narration#83.8503.850

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

woah, this was intense! I love the “planets are just experiments/products/entertainment” thing in sci-fi (Hitchhiker’s Guide, Stellar Firma) so this was a really cool interpretation of that. also, for a second i thought the oxygen dropping to 0 was a glitch—before I remembered the theme and realized what it implied :0

Submitted(+1)

Pretty creepy vibes when you think about the implication of creating a planet just for the enjoyment of one person. The simple UI worked quite well (kinda gave off futuristic corpo vibes). I wasn't lucky in the randomisation, but this was still a neat idea!

Submitted(+1)

I love me a randomization project! I ran two planets and the pulse generations I got were especially striking. And eerie. Also seconding the appreciation for your visual styling. You made very smart choices on how to present the concept, really helped set the tone. Nice work!

-Anna

Submitted(+2)

Dang, the perspective of watching life flourish being condensed into a tiny number that you don't even get to witness in its entirety made me think of seeing your life flash before your eyes but you blink and you'll never see it again. At least here you can see another generation, I guess. I enjoyed it, but a part of me wishes there was a bit more choice beyond just skipping text. Looping around and getting a bit of new text was a nice touch, though ("the display comes to life" vs "your eyes itch").

Submitted(+2)

This was really nice. I particularly loved the "blink and you'll miss it" nature of life - from 30% oxygen to 0%. Good use of the theme (although tbf it wasn't very exciting to watch it 3x in a row as there wasn't actually any interactivity there, but no matter!)

I was maybe a bit unlucky in that I got the exact identical planet twice in a row, but after that I got different planets. It was a good idea to put in the fact that the company censors certain kinds of recordings, because my last planet had images of mirror-faced humanoids desperately scrabbling for the camera and other signs that they definitely knew what was happening combined with the symbolic recordings being like, recordings of mineral formations as if the algorithm had struggled to find meaning :D (which I interpreted as the company censoring the fact all the art on the planet was basically versions of "PLEASE HELP US WE WANT OUT OH MY GOD WE'RE FALLING INTO THE BLACK HOLE". 

Anyway, creepy, cool, and quite thought-provoking.

Submitted(+1)

This felt like a Ted Chiang story! Slowly being drawn into an idea that feels alien and logical all at the same time... I'd love to know how you adjusted the UI. At first I thought it was a slightly modified export (like mine) but you've done some really interesting things here!

Developer(+1)

Thanks! This is basically just the web export with some hacks for text progression/display, and then I plop in a couple HTML Canvas elements for the animations.

(+1)

I was really hoping that the long wait during the simulation would mean different results for different simulations but it's always the same. That's fine, but in that case it would be nice to able to skip the simulation (e.g. have the blink much sooner and skip over more time), at least after the first time.

Submitted(+1)

Really interesting concept here!

Almost depressing in a way, but not in reality as the generated planets still experience time relatively.

Small nitpick, but it’d be a nice quality of life feature to be able to skip the planet generation animation. It’s very cool the first time, but it’d be nice to bypass it for subsequent generations.

Overall, awesome job on this!

Submitted (5 edits) (+2)

Wow, definitely my favourite so far.  I like the vignette quality, and there's some very compelling imagery in there.  There are lots of little details that feel significant as commentary about our world and about storytelling; Maybe I'm reading a bit too much into it in some cases, but it's definitely clear that a lot of thought went into it.

Most of the games I've played so far are "pure Ink" or close to it.  I like how you extended the core inky export quite a bit, but in a way that visually compliments what is still a standard text-based game.  The click-anywhere-to-continue is a nice quality-of-life feature.  Making the player wait for planet generation adds an interesting immersive feeling to it, aside from emphasizing the "blink-and-you'll-miss-it" nature of humanity's existence on a cosmic scale.

Overall, 5s across the board.

Edit: Just replayed, and understood some stuff the second time through that I missed the first time, particularly some of the allusions in the "story that you may recognize".  Definitely a great entry!

Submitted(+1)

Really interesting idea - planet creation which only you can see the result of; a service only the rich can afford, and even more exclusive because you don't even have to share it with other rich people, you don't even share it with your future self (or you're not supposed to). In the second playthrough I decided to keep going back and downloading the data, I did it a couple of times before I got an ERROR: out of content. Then played again; is there a consequence to downloading the data? Really interesting how you blink and the oxygen (and life) is at 0, then you go home and looking out the window everything feels fixed... Really enjoyed this. I still need to finish playing the other games but this is in my top three.

Developer(+1)

thank you! and you found a bug - likely to do with trying to export/delete data before viewing each compilation, which i forgot to disallow.

Submitted(+1)

My favourite so in the jam. Really dope story. 

Submitted(+1)

This was fascinating and a very interesting take on the theme! I really enjoyed playing it.