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A jam submission

CassetteRewindView game page

Submitted by Felipezxkq — 3 hours, 32 minutes before the deadline
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CassetteRewind's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#93.2203.364
Theme#104.0044.182
Overall#163.1683.309
Mechanics#172.8723.000
Fun#172.8723.000
Art#312.8723.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great game, with some great mechanics idea. But with time, oyu could develop better level design to have more complex puzzles and that would be great. Also, I think there should be improvement when we talk about the art. 

I freaked out when I found the delorean, but to be honest, that would be cooler if it had more context to put it there. It was kinda random.

I liked playing it. That was fun. 

Congrats, keep improving.

(+1)

There is definitely a fun concept here, and I am interested and seeing this game polished. There are a few bugs: For example, sometimes when hugging the wall, your character slows down to a crawl. Also, when getting the attack, the box describing how to attack comes back randomly after dismissing it. Besides that, this is a pretty cool experience! The music is spot on!

Submitted(+1)

Inspired concept, it just needs more time to cook.

Submitted

Really fun and a cool game overall! I love the concept: a puzzle game where you progress by rewinding time. Here are my articulated thoughts:

- The movement is kind of janky and robotic. Is the character moving inside an invisible grid? Because that's how it makes me feel, that the character's movement is grid-based, instead of freeform

- Some of the hitboxes are kind of janky. For example getting into the left room with the third lever/switch feels awkward. Sidenote: Possible bug. For some reason going to the left room in the same place slows down the character to a snail's crawl

- The way the enemy-sprites behave and function would need to be overhauled. I mean how they walk. All of them should be displayed topdown and front, not sideways even if they would be moving sideways. Because that looks unfitting

- The running-enemy that's blocking the path to the second lever/switch goes by a bit too fast

- As far as I'm concerned, the attack button does nothing. Unless I'm missing something or didn't play far enough

+ This game has some beautiful sprites!

+ Again, amazing concept!

+ I love this vapourwave-feeling this game goes for, down to the very music!

+ This game is very unique in this Jam

Submitted

Really fun and a cool game overall! I love the concept: a puzzle game where you progress by rewinding time. Here are my articulated thoughts:

- The movement is kind of janky and robotic. Is the character moving inside an invisible grid? Because that's how it makes me feel, that the character's movement is grid-based, instead of freeform

- Some of the hitboxes are kind of janky. For example getting into the left room with the third lever/switch feels awkward. Sidenote: Possible bug. For some reason going to the left room in the same place slows down the character to a snail's crawl

- The way the enemy-sprites behave and function would need to be overhauled. I mean how they walk. All of them should be displayed topdown and front, not sideways even if they would be moving sideways. Because that looks unfitting

- The running-enemy that's blocking the path to the second lever/switch goes by a bit too fast

- As far as I'm concerned, the attack button does nothing. Unless I'm missing something or didn't play far enough

+ This game has some beautiful sprites!

+ Again, amazing concept!

+ I love this vapourwave-feeling this game goes for, down to the very music!

+ This game is very unique in this Jam

Submitted

Fun little game! The mechanic is cool, and you did a good job designing for it. I love how the music (even with a little rewind sound!) fits the vibe so well, although the weird little Gremlin-looking enemy sprites feel out of place with that vibe.

It seemed a little unforgiving for me personally,  especially because it pushed you back to the beginning with every death. But I'm pretty terrible at games in general, so it's possible that's just my fault. Checkpoints or something like that might be nice if you had plans to expand.

Overall, good work! It's a cool mechanic and you've made it fit the theme really well. I love the little UI tape with the pencil animation.