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TheMadface80

22
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4
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A member registered Aug 13, 2022 · View creator page →

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It usually doesn't take more than a few minutes. I'm not sure what's happening

Okay yeah this is pretty flawless! The controls are good, the music is good, the gameplay is good, the story is good, EVERYTHING! Wow, I can't believe you made this in 5 days! This feels like a very fun version of Lunar Lander. So what if we blow up the moon? I don't see the problem with that! *Crashing waves rush into the desert where I live* Anyways, good job! Ask Julian where I can get rocket boots, yeah?

There is definitely a fun concept here, and I am interested and seeing this game polished. There are a few bugs: For example, sometimes when hugging the wall, your character slows down to a crawl. Also, when getting the attack, the box describing how to attack comes back randomly after dismissing it. Besides that, this is a pretty cool experience! The music is spot on!

The graphics look like something you'd find on a Vectrex, so nice and clean! The gameplay is simple, yet offers a lot to work with, and the retro theme is quite present here. I also like that there isn't just one type of enemy, which makes this game so much more fun. Good job! It's a fun game!

Such a fun game. This would be perfect on mobile! I've always enjoyed these kinds of games, where it's just so calm. I don't know how you made the music, but it's relaxing and I love it! The rail upgrade mechanic is pretty cool, too! The only thing about that is that maybe there could be a way to separate the merged pieces in case you make a mistake. Besides that, good job!

It would've been sick if you used WarioWare D.I.Y. as your game engine 😂
I'm joking of course, this is wonderful! The music is so perfect, and the minigames are all fun! The shop sticker is perfect for player retention, and it makes players have the coveted lightbulb sticker.

The only problem is the Metal Gear game. Maybe redesigning the power button? And some sort of sound effect to let the player know that the game has been successfully cleared, since the first few times I wasn't sure if I had done it correctly. But besides that, this is really fun!

Really reminds me of when I used to play WarioWare D.I.Y.. Such good memories. Also, high score is 21.

This is a great example of a fusion being incredibly fun! I think it would be even more fun with power-ups, like maybe you get three bullets to shoot pesky invaders that you can't quite get with the ball. I'm not good at Break Out, so I found it difficult, but I think this has so much potential.

I like the idea of the paddle length being the health bar. That's brilliant!

A bit confusing, but I like the idea of having to be the right color to damage or take damage, especially when that goes both ways. I've seen games with that concept before, but I think something like this helps people grasp the concept a bit more easily. Good work!

This is pretty fun! It controls well and the music is juuust right. The only problem that I have is that at some point, the blaster just stopped working and wouldn't shoot (even though the sound effect was still playing), but then running into the enemies with your ship is actually quite satisfying! I feel like there's a fun concept behind that fact, and I'd like to see this evolve more. Excellent work!
ᴼʰᵎ ᴼⁿᵉ ᵐᵒʳᵉ ᵗʰᶦⁿᵍᵎ ᵀʰᵉ ᵛᶦᵉʷ ᶦˢ ᵏᶦⁿᵈᵃ ˢᵐᵃˡˡ ᵃⁿᵈ ᶦᵗ ᵐᵃᵏᵉˢ ᶦᵗ ʰᵃʳᵈ ᵗᵒ ˢᵉᵉ ᵇᵘᵗ ᵗʰᵃᵗ'ˢ ⁿᵒᵗ ᵃ ᵇᶦᵍ ᵖʳᵒᵇˡᵉᵐ ᵗᵒ ᵐᵉ ᵇᵘᵗ ᵐᵃʸᵇᵉ ˢᵒᵐᵉ ᵖᵉᵒᵖˡᵉ ᵐᶦᵍʰᵗ ʰᵃᵛᵉ ᵃ ᵖʳᵒᵇˡᵉᵐ ʷᶦᵗʰ ˢᵐᵒˡ ᵍᵃᵐᵉ.

A text-based adventure with abstract elements added. I like it! You don't see a lot of text-based games anymore, and you especially don't see many people trying to make them more fun, which is what this accomplished!
You know something strange? The music was so good that I found myself walking to the beat of it. Maybe with some adjustments, this would be a pretty cool rhythm game as well! Like, maybe you take bigger steps if you do it in rhythm, and smaller ones if you don't want to restrict yourself to the rhythm, but I'm just throwing that idea.
I only wish there were more events. When I was walking to the movie theater, I found myself just tapping left and right for about the last third or fourth of the walk, with nothing else happening. That's pretty much my only problem. Overall, good job! I love the concept and execution!

World's Hardest Game, amiright?!
Yeah, this plays like an easier version of that, and I love it! Flash games were so cool, which I am willing to consider retro. It controls so well, too! In a world where flash games are unplayable, we need more like this to get that fix. The aesthetic is nice and simple, and the music is pretty relaxing. Good job!

A little more polish and this game could be fantastic! The art style is pretty nice, and the controls feel right. The platforms would look so cool with textures and/or sprites, and enemy variety would make it pop more. The fact that the game works fine, given the short time, is impressive. Good job!

I love the concept! It's like, when you're playing Breakout, sometimes the ball is stuck in the upper section destroying blocks, you're just waiting for the ball to come back down. With this, you have something to do when that happens, it's so cool! I think if you were to add powerups (like shooting blocks for a few seconds or making the paddle a little bigger), this would be so much more fun than it already is! Good job!

Also, I don't know how I did it, but I got the ball stuck repeatedly going back and forth between sides. But that's more of a skill issue for me he he!

This is really well done! Basically a Bubble Bobble scrolling platformer, and it works pretty well! The sound effects and music were charming, and the colors are pretty retro for a portable player. The only weird was having to shoot with the mouse, since this is a Game Boy-like game, but besides that, it's amazing!

Congratulations! I hate it! :D
But, like, in a Dark Souls or Flappy Bird kind of way. I guess what I'm trying to say is I actually love how much I hate it! It triggers me JUUUUUST right! This game is awesome but it also makes me want to go to the nearest wall to punch it.
It had a lot of fun with this one. Good job!

I like the monochrome look of the game, and the character animation is pretty good too. The controls feel nice, and it's so fun despite the simplicity. I wish I could play more, but I'm sure you're aware of the level 2 bug.

It reminds me of a game that you would find in a Sega Saturn, but with much smoother graphics. Although the controls feel a bit weird at first, but you get used to it quickly. A bit of a difficult game, but pretty neat nonetheless. I definitely love the way the game looks! Good job!

Such a simple, yet fun concept! I like that the two types of zombies have different movement. The only thing is that in most maps, there's a spot where you can just stand and rack up points without risk. I think if you created more enemy spawners while proportionally decreasing the spawn rate, you could have a game where the player is constantly on his/her toes, trying to find out where the zombie is coming from.
The art style is amazing! It's kinda creepy, especially when the zombies start spawning. The first time, I was overwhelmed very quickly, which fits in with the zombie apocalypse theme. And of course, the art style is pretty retro. Love it!

This is a bit difficult, but quite fun! I love the upgrade mechanics, and the enemies are pretty diverse in terms of their attack methods. If this was a bit zoomed out, it would be so good! The music and sound effects are perfect. Dokka throwing her wrench is quirky, and I love it.

I feel like this fits the retro theme, in the sense that it reminds me of those games that you would find randomly in the school computer. I really like the difficulty increase across all three levels, and the art just looks fun! I also like that it's like Space Invaders, but with being able to get around the obstacles. This game could benefit from diagonal movement (up right, down left, etc), as it seems you can only go in the four main directions. Besides that, I like it!

This has so much potential! I loved it so much! Some of the investigators kept getting stuck with each other, but that was the only bug that I encountered. With more variation and levels, this could be even more fun and would be much more replayable! Good job!