Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DestructView game page

Don't get hit by a spaceship. Use a controller!
Submitted by RailgunZx (@RailgunZx) — 4 minutes, 15 seconds before the deadline
Add to collection

Play game

Destruct's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#23.8584.167
Audio#24.0124.333
Graphics#34.0124.333
Overall#33.7344.033
Creativity & Fun#43.5493.833
Theme Relevance#43.2403.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Thanks for being at my live stream!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice job! It was really fun trying to beat my time every attempt, with a cool character and visuals. Took me while to find out about the double jump lol, but then just  kept playing it. good work :D

Jam HostSubmitted

Not much to say, as the game speaks for itself. It was a really fun experience with a little bit of difficulty. I think speedrunners around to globe would love this game, at least I found speedrunning it VERY fun. I even got my pb down to just 40 seconds with 24607 points (That was a hustle)!

Submitted(+1)

Great job! This was a lot of fun to play again and try to beat faster with less deaths. My highest score was 22,970. Great job with the art and polish. my biggest issue was that there was no quick way to restart. I got the most enjoyment out of the game when trying to beat my record so the slow down of having to reload the game took away from that. 

Jam Judge(+1)

Hot damn I love the sounds of those ships buzzing by! My main issue was that I could never tell what height the ships were going to attack from, they seemed to follow a winding path, which made it hard to know whether you were safe or not. Perhaps they could always attack at the same height, or maybe show some sort of indicator of their approaching flight path? Another thing that got me was the double jump, I didn't realise I had it until I arrived at a point that required it. That's not a big deal tho, I figured it out reasonably quick. Overall the game was pretty neat, it controlled well, and I'm a big fan of the way you've made the sounds feel alive and 3D!

HostSubmitted(+1)

Stunning graphics and weighty audio. Great job on this.