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A jam submission

ButterFallView game page

Submitted by Big Eye Universe — 6 hours, 52 minutes before the deadline
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ButterFall's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#203.3643.364
Special Feature Implementation#233.1823.182
Audio#302.5452.545
Overall#362.5762.576
Fun Factor#382.2732.273
Gameplay#392.0912.091
Graphics#412.0002.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
For the Special object we made the player a chicken and there is acidic butter falling from the sky. And for the theme, when the player collides with the butter you start jumping randomly!

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Comments

Submitted

Managed to get 104 after a few tries! Not sure if it was happening or not, but it would be cool if the difficulty slowly scaled up as the score climbed.

Simple concept, executed well - perfect for a game jam. Great entry, nice work!

Developer

Thankyou So Much! Thanks for the feedback.

Developer

Let me know what your highest score is!

Submitted

I CAN´T PASS 10 SCORE, IM TERRIBLE

Submitted(+1)

I agree with what everyone else, said, very creative but it feels a bit floaty.  Some advice for arcade-style games like this is to ramp up the difficulty over time, that way players can't play forever.

Submitted(+1)

Raining acidic butter! What a story! Everyone's wacky interpretations of both the theme and special object really makes me wish I had been a bit more creative with it.

I agree that the controls are floaty, and in a game where movement and position are so important, it sometimes felt a little frustrating.

But the little hops were pretty fun! Despite being random, it added an extra layer that, at least to me, never felt particular unfair and sometimes had me feeling like a bad ass as I fell just between two pads of butter.

Submitted(+1)

This was nice, I like the interpretation of the special object, very creative :)

I think some things to look into that could improve the game would be some tweening algorithms for the player movement, currently its quite floaty, but you could make it more refined with some tweening.

I also think that more time could have been spent on the presentation and polish -- stuff like getting hit causing a screen shake or something like that.

Great job though, this is very impressive for a one person team under a time limit!