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PETRIFIED #JameGam32's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #13 | 3.064 | 4.333 |
Special Feature Implementation | #16 | 2.593 | 3.667 |
Audio | #21 | 2.121 | 3.000 |
Fun Factor | #23 | 1.650 | 2.333 |
Overall | #25 | 1.964 | 2.778 |
Gameplay | #25 | 1.414 | 2.000 |
Theme Implementation | #29 | 0.943 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
It uses medusa like mechanics where the Gazing sentinels will petrify and turn the player to stone when the player moves whilst in their sight. With the special object of an eye being used in the sentinels and the walls, that the player has to attempt to manoeuvre through to the exit.
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Comments
The game looks and sounds great and the special feature is obvious however the theme doesn't seem to have been met, the gameplay is confusing as there is not much feedback on when the player is being damaged or what is causing the damage, the goal of the game is a little unclear and again more visual/auditory feedback would be nice.
on the whole you have a good looking and sounding game that is a little rough around the edges. Well done and keep it up!
Interesting game you have here! A few notes:
Good stuff! I would've loved to see how it the game turned out if there was a little more development time in the jam, but what you have here is very commendable!
The game is beautiful, but demanding. To be honest, I didn’t really understand the connection between mythology or folklore. The gameplay wasn't very exciting because I was dying before finishing the game. But I liked it, just a little more work and overall it would be a good game.