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A jam submission

PETRIFIED #JameGam32View game page

Rouge-like dungeon exploring game. Fight your way through the flesh dungeon and claim an eye to escape.
Submitted by Discorex — 46 minutes, 24 seconds before the deadline
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PETRIFIED #JameGam32's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#133.0644.333
Special Feature Implementation#162.5933.667
Audio#212.1213.000
Fun Factor#231.6502.333
Overall#251.9642.778
Gameplay#251.4142.000
Theme Implementation#290.9431.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
It uses medusa like mechanics where the Gazing sentinels will petrify and turn the player to stone when the player moves whilst in their sight. With the special object of an eye being used in the sentinels and the walls, that the player has to attempt to manoeuvre through to the exit.

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Comments

Submitted(+1)

The game looks and sounds great  and the special feature  is obvious however the theme doesn't seem to have been met, the gameplay is confusing as there is not much feedback on when the player is being damaged or what is causing the damage, the goal of the game is a little unclear and again more visual/auditory feedback would be nice.

on the whole you have a good looking and sounding game that is a little rough around the edges. Well done and keep it up!

Submitted(+1)

Interesting game you have here! A few notes:

  • Graphics are wonderful, feels very visceral. There were a couple bugs regarding particles, but they were pretty minor. 
  • I had some framerate issues as I was playing. Nothing terrible, but just enough to be noticeable.
  • Due to the camera angle, sometimes the eyes are hidden behind walls until they start damaging you. Having a way to rotate the camera would help fix that.
  • There were points where the player seemed to get stuck on the floor, but could move if you spam clicked.
  • Procedural level generation is pretty cool for a game jam! The levels I played through were pretty well laid out, no complaints there.
  • I do think that the theme implementation is a little vague, but like, solid points on the special feature. Those sure are some eyes.

Good stuff! I would've loved to see how it the game turned out if there was a little more development time in the jam, but what you have here is very commendable!

Submitted(+1)

The game is beautiful, but demanding. To be honest, I didn’t really understand the connection between mythology or folklore. The gameplay wasn't very exciting because I was dying before finishing the game. But I liked it, just a little more work and overall it would be a good game.