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Soul Weaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #21 | 3.125 | 3.125 |
Theme Implementation | #25 | 3.375 | 3.375 |
Gameplay | #25 | 3.000 | 3.000 |
Special Feature Implementation | #29 | 3.375 | 3.375 |
Overall | #33 | 3.063 | 3.063 |
Audio | #42 | 2.625 | 2.625 |
Visuals | #49 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as a necromancer who has the ability to raise the dead with a magical needle called a Soul Weaver
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Comments
SO COOL! However at the start i didnt realize you had to drag to thread the enmies
I love this game! Very creative concept and everything, definitely has a lotta potential!
Only thing I'd recommend is for the last level, it takes a long while to complete simply because after every turn, you have to watch all the steps all the enemies move in, and there are a lotta enemies in the last level! Of course the wait is less as you kill more of the enemies, but having an option for x2 speed would be nice. That aside, this is a very cool game! I was also able to get to the end :D
Congrats and thanks for playing!
You can actually hold down right click while units are moving to have them move faster. I probably should've had it mentioned again in-game somewhere in one of the tutorial messages cuz the enemy turns start to take a while towards the end as I'm sure you noticed :). Or maybe an options menu with a turn speed multiplier or something. Thanks for the feedback
OH I see, it's already a feature! Then that's my fault for not seeing it, I must've missed it while skimming through the description. In that case then you have a perfect game here :D
I like this game quite a bit. I like the concept and I could imagine playing this a lot if it were a mobile game. Nice job.
Good
This is great! The thread being used as the limit to your turn is really cool. Weaving it through your minions to do combos is even cooler. I agree that it has potential if you decide to work on it further. Nice work!
Thank you! Thanks for playing
I like how the needle & thread is used to move the necromancer AND combos with the raised skeletons. This has a lot of potential. Great job!
Thanks!
Wow this thing is fun, took me a while to understand the mechanics though, I feel like perhaps adding some UI for explaining the mechanics in a more organic way would feel better, or maybe some animation for the text box
Thanks for the feedback!