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A jam submission

Santa AnvilsView game page

Your task is to complete tasks and create gifts in a certain time.
Submitted by ecler, Kukik_Official
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Santa Anvils's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#203.7003.700
Overall#503.1563.156
Audio#553.0003.000
Christmas Vibe#553.4003.400
Graphics#573.3333.333
Gameplay#662.8002.800
Fun#782.7002.700

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme and Special Object?
The setting is a small village that has 3 anvils - store, craft and swap. Santa has "ordered" gifts from you and you must fulfill his order by mining and crafting the right items

I used a special item as the main gameplay key

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted(+1)

Neat game, feels pretty complete, nice!

Submitted(+1)

The game as a real lovely vibes! The aesthetics are on point but could be more xmasy but given the time limit its at the peak<3! Well made!!

Submitted(+1)

Very good idea for gameplay!

But I think this kind of gameplay needs more explicit and detailed feedback for the player. Both visual and auditory.

And probably a little less physicality of the items. Should have made them more stable or heavier, or attached them to anvils.

Submitted(+1)

I replayed your game, and sir/mam, what a huge improvement. I really like it. It is still difficult without the crosshair.

Submitted(+1)

It's fun, but everytime I pick up an item, the item starts to oscillate really fast. Also I believe a crosshair will be helpful for the players

Submitted(+1)

Hi, I really enjoyed playing your game
Adding player feedback (some sound or visual effect for hitting a tree, picking up an object) would really improve the gameplay

Submitted(+1)

Its fun, but in the beginnig its something confuse, by example, sometimes the recipe changes because i push "e" to take the material,  and how there are things on the anvil,  i not notice of the change, maybe a different key to use the anvil or a change of something more notorious, or puthing the recipe in a floating UI.  Something of feedback when a tree is hit maybe be a good idea too. The first time that i finish the tutorial i thinked that i finished the game, but for curiosity i do click in the menu button and i looked that there are more levels, maybe and next level button or the levels selection when the tutorial is finished is a better idea.  Other than that, it's all good.

Submitted(+1)

Neat idea, the concept is pretty cool! Some other mechanics and the overall handling would add a lot to this entry

Developer(+1)

thanks! I'll keep it in mind

Submitted(+1)

great idea for a game, fun, my only problem is the item handling

Viewing comments 29 to 21 of 29 · Next page · Last page