lol thanks for playing, it was the frogs that breaks the tracing spell.
CipherLius
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Fun and engaging game, cool story and progression and cute art, everything feels very cohesive. Reminds me of childhood puzzle narrative games with a little like adventure quest or dragon fable. I invited the bird on the bard show, I forgot to look for it on the show idk if it's really there.
It feels complete just no music, I thought there will be a music on bard's show
Nice game, Required some memorization and planning to cut as much.
I get stuck sometimes though so I have to strat on that as well lol. The low field of view like the guy mentioned below, it's unforgiving, jump scared me 2 times, needs some luck at first to not get hit but you'll remember eventually.
Are there only 10 women in the map? Is there a winning screen?
Nice graphics, art, gameplay and animation, the movement feels fluid.
I accidentally closed my game on wave 40, midas gives so much gold. I love jumping from the base to the bridge while missiling the slimes after maxxing out the speed.
The only thing that lacks is the wave system, I think it's a rush, you can immediately spawn another wave while a wave is on going, the wave wait time reaches 1000+ lol, and the enemies don't get strong.
Finished the game, nice game with future potential, there are so many things that can still be added in the game and it already has a lot going on in it. Custom Pieces, rooms and a little store to take a break and spend your earnings which also resets the retry to $1, +1 piece steal is OP, the others are somewhat lackluster, I just save for reset fights, but still nice to haves if you don't plan to even lose a fight.
At first, I was expecting the enemies to have AI, but that was just me, depends on what you are going for. In my opinion, AI will make it more like a tactical game, w/o AI will make it more like a puzzle game. I just realized while writing this, it is a weird combination, when using the store, you are preparing for a puzzle, "what am I going to do in my resources so my future rooms can be solved", "am I going to use this piece that I'll be buying" and you don't know what you are going to prepare for, it gives an impression that the enemy pieces are out to get you, but you decide that yourself. I think the softlock issues is part of how it is designed currently.