Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MonkeyManII

87
Posts
2
Topics
1
Followers
2
Following
A member registered Jun 08, 2024 · View creator page →

Creator of

Recent community posts

I feel like this is someone recreating Baba is You for fun and not trying to pass it off as their own.

Thank you! I did have fun making it.

Glad you enjoyed!

A lot of fun! However, getting instantly killed by an offscreen snowball was frustrating.

I love rocket-jump style movement, so this was a treat!

Thank you! I did sort of fix the camera thing in the last room, but for some reason didn't think to apply that to the whole game :P

Thank you!

Thank you! I agree with the camera thing - coming back to it, it does feel a bit too limited.

Thank you! I was initially going for a Celeste-esque artstyle, but then it sort of turned into its own thing.

Thank you!

Thank you! I've gotten the "frustration" comment a lot lol - I think I just personally enjoy difficult games.

Thank you so much!

Thank you! The music was mostly accidental, I just apparently hit all of the ominous-sounding chords ¯\_(ツ)_/¯

Thank you! The level design took up most of the time, glad to see you liked it!
Merry Christmas!

Thank you! The little story took like 2 minutes (initially there was going to be a bossfight at the end but I ran out of time, so I had to scrap the old story). Glad you enjoyed!

This game is awesome! It feels so polished and complete, and the gravity transitions are smooth. I personally got stuck on level 13, but I'll come back to it soon.

it felt too snappy and instant, a smooth transition would be nice.

Really fun, and I love the idea of a candy cane being used for a drift feature. It would be nice if the camera didn't turn with the car when you drift, but it was amazing other than that.

Very difficult, but very fun. The swing momentum was a bit finnicky, but it was fun other than that.

(1 edit)

The second I bought stocks, it dropped :'(
The most jolly soul-crushing experience ever, and I loved it! Great job!

(EDIT) After this review, I realized that this may be the most stressful jam game I've played, and I loved every second of it.

checked it, and it had a 100% probability of being ChatGPT. (checked a human-written work, it said 90% chance of being written by a human, so it's probably credible.)

Thank you! The momentum idea came mostly from the initial idea (running up walls) failing, and the fact that I can't create a good jump to save my life XD

Thank you!

Thank you! I was trying to go for an old-school pixel-art style and retro SFX, so this means a lot!

Thank you! This was my first time making my own sounds, so this means a lot!

Thank you!

Thank you! I think the difficulty came 90% from the fact that I play wayyy too many 2D platformers :P

I don't know why I keep dying, are there invisible barriers?

Pretty much just PvZ, but I do appreciate how difficult Pygame is to work with. Huge props!

It's not a bug, it's a feature!
...maybe.

Great game!

Space Santa was not on my 2024 bingo card, but here we are. Great game!

Love it! Honestly, wish that there were more tracks, and that the candy cane buffs were permanent.

(1 edit)

I unironically love the shader and I need a tutorial for it ASAP.
As for game dev advice (as someone who is also not amazing at development):
- Particles and sounds go a long way to adding *juice* to the game (hit indicators, shatter particles, hit sounds, etc)
- Dunno how Godot works, but in Unity you can layer a camera that only sees the candy cane on top of a camera that sees everything else to prevent it from visually clipping into walls.
- Using built-in physics is great, but it also opens your game up to a lot of physics-related bugs (so for this it makes sense, but for a Mario-esque platformer, you probably want to make your own kinematic rigidbody system [dunno how that applies to Godot])
- Don't give up, and keep making goofy stuff. It helps you improve! (99% of my games never see the light of day :P)
- Don't stay up until 4 AM. It's tempting, I did it for this jam too, but it was NOT good for productivity or mental health.

The movement reminds me of Getting Over It, but if the guy wasn't stuck in a pot. Really fun and creative platformer mechanics!

Judging solely by the "Santa's Orders" in the description, I originally thought this would be a combat game, but was pleasantly surprised to find a creative puzzle game (sort of reminiscent of Portal Reloaded). Great job!

(2 edits)

(EDIT: realized this was made in Unreal, and I have so much respect. I tried it and could not figure out C++ for the life of me. Props.)
Very creative and fun game, with a few issues:
a. When landing on a cylinder, clicks stop registering until you hit flat ground.
b. The bounce feels a bit slow at first (not a huge deal)
c. The Santa model will haunt me in my nightmares (not an issue, but...)

Love the concept, though it could stand a little more polish.

HELLO FELLOW SCRATCH DEV! Love the game's visual and audio, but it can get laggy if there are too many particles :P. Other than that, great game!

The gravity is a bit too high, but other than that, great game! The pixel art is especially adorable :D

Two things I learned from this game.
1. No one should ever, and I mean ever trust me as a pilot.
2. Making decent flying simulators is possible in a restrictive timeframe.
Good game, but I did get a bit motion sick :P

Love grappling hooks in games, and this is one of the better-implemented ones I've seen. Good job!