I feel like this is someone recreating Baba is You for fun and not trying to pass it off as their own.
MonkeyManII
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I unironically love the shader and I need a tutorial for it ASAP.
As for game dev advice (as someone who is also not amazing at development):
- Particles and sounds go a long way to adding *juice* to the game (hit indicators, shatter particles, hit sounds, etc)
- Dunno how Godot works, but in Unity you can layer a camera that only sees the candy cane on top of a camera that sees everything else to prevent it from visually clipping into walls.
- Using built-in physics is great, but it also opens your game up to a lot of physics-related bugs (so for this it makes sense, but for a Mario-esque platformer, you probably want to make your own kinematic rigidbody system [dunno how that applies to Godot])
- Don't give up, and keep making goofy stuff. It helps you improve! (99% of my games never see the light of day :P)
- Don't stay up until 4 AM. It's tempting, I did it for this jam too, but it was NOT good for productivity or mental health.
(EDIT: realized this was made in Unreal, and I have so much respect. I tried it and could not figure out C++ for the life of me. Props.)
Very creative and fun game, with a few issues:
a. When landing on a cylinder, clicks stop registering until you hit flat ground.
b. The bounce feels a bit slow at first (not a huge deal)
c. The Santa model will haunt me in my nightmares (not an issue, but...)
Love the concept, though it could stand a little more polish.