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Christmas Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #91 | 2.475 | 3.500 |
Audio | #96 | 1.768 | 2.500 |
Theme Implementation | #113 | 1.768 | 2.500 |
Enjoyment | #116 | 1.591 | 2.250 |
Gameplay | #116 | 1.591 | 2.250 |
Christmas Feeling | #120 | 1.945 | 2.750 |
Overall | #121 | 1.793 | 2.536 |
Visuals | #129 | 1.414 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
You use momentum to climb to the top of the north pole with 2 candy hooks
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Comments
I'm not really sure i understood the controls. If it's just left and right the control just isn't there to be able to move.. i feel like im missing something because i couldn't even get over the 2nd pillar. The concept is fun i like the kind of ragdoll hard to control game type it's just a bit too random. What i would suggest and maybe this is already implemented is having the ability to lock the hooks in place so it lets you have a bit more control when still being kind of wacky and all over the place.
If we had more time to work on the game we should have implemented a tutorial explaining the controls. The 'w' key and 'up-arrow' keys lock the left and right hooks, allowing for easier movement.
Per their faq on discord
"May I update my submission during the rating period/after the jam has ended?
Yes, you may. You will not be disqualified from the competition if the changes consist of:
-Fixing bugs and errors
-Adding tutorials or any explanations on the game's mechanics
You may only add more content, levels and/or other features not previously mentioned **after** the jam is over."
It's a great concept, but the hook movement could use some polishing.