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Evil candy cane beating simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #53 | 3.004 | 3.800 |
Visuals | #54 | 3.162 | 4.000 |
Enjoyment | #76 | 2.530 | 3.200 |
Gameplay | #79 | 2.372 | 3.000 |
Christmas Feeling | #83 | 2.846 | 3.600 |
Overall | #85 | 2.575 | 3.257 |
Theme Implementation | #95 | 2.372 | 3.000 |
Audio | #97 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
You use a candy cane to attack and inflict momentmum based christmas-spirit-filled-agony to your fellow evil candy cane that throw momentum-christmas-spirit-filled-gifts. Also there is snow and a shack with a christmas tree and that same christmas tree was copied, pasted and upscaled all over the map
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Comments
I loved the aesthetic. Like monkey said all this game needs is some JUICE. Walking sounds, crunching sounds, spoopy sounds.
Ya did great regardless and more than i could have done in a 3d project that quickly. Good job!
I unironically love the shader and I need a tutorial for it ASAP.
As for game dev advice (as someone who is also not amazing at development):
- Particles and sounds go a long way to adding *juice* to the game (hit indicators, shatter particles, hit sounds, etc)
- Dunno how Godot works, but in Unity you can layer a camera that only sees the candy cane on top of a camera that sees everything else to prevent it from visually clipping into walls.
- Using built-in physics is great, but it also opens your game up to a lot of physics-related bugs (so for this it makes sense, but for a Mario-esque platformer, you probably want to make your own kinematic rigidbody system [dunno how that applies to Godot])
- Don't give up, and keep making goofy stuff. It helps you improve! (99% of my games never see the light of day :P)
- Don't stay up until 4 AM. It's tempting, I did it for this jam too, but it was NOT good for productivity or mental health.
ironically, the shader was the easiest thing too add, idk how you would do it in unity but i think is the same process as in godot. basically what i do is in the screen settings for the project, i stretch the resolution, setting the screen to viewport mode i set the aspect ratio to "keep" mode, set the scale to a number between 2 and 4, and set the scale mode to fractional. I also disable the v-sync.
Also thank you for your advice, i shall be making some progress soon, and also good look to you and hopefully to your future proyects!
This game made me laugh, I liked playing it. The visuals look noice :)
oh thank you very much! i liked your game too, i think you did a great job at implementing the momentum part! and the visuals are great too!
Thank you 🥺🩷
You may have forgotten to upload the game files!
there, it was hidden, now everyone can play may awful game!
thank you for telling me
Very good game for the jam! I'd personally like some audio though.
i know, there is so many things i wanted to add, but i didn't had enough time, but at least i did it, and that's a start