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A jam submission

Musical ScaresView game page

JAMPUS 2024 - Architects of Ambience!
Submitted by Nat Quayle Nelson — 3 hours, 52 minutes before the deadline
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Musical Scares's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#122.6833.600
Visuals#152.2363.000
Engagement#152.3853.200
Use of Prompt#162.0872.800
Overall#162.3483.150

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is such a clever idea! The sequencer aspect is unique and super cool. It gives you a nice sense of progression as things fall into place. On top of that, it's also really smart to have a sokoban game about rearranging furniture, since it naturally explains *why* thing X needs to be in spot Y (and also contributes to the sense of progression, since the room does look nicer when you're done)! Oh, also, I like that the game forces you to use the undo or reset feature as part of the tutorial.

IDK if I'm just stupid or something (probably am) but I genuinely cannot figure out the first puzzle after the tutorial with the two couches. I've been trying for close to a half hour but I cant get it for the LIFE of me. I tried to move the red couch down and to the left laterally using the other couch on top as a spacer, but you cant bring it back up because of the stairs on the left. I tried pushing the two couches together side by side to get the red one across the gap, but there's no way to push the couch with the yellow arrow back without falling. I'm probably missing something, perhaps on account of the perspective, but I'm totally lost unfortunately. I love the idea and the art is super cute, though! I might try and crack at it a little more, too. 

Submitted(+1)

No negative self talk, Scrumbo! It is genuinely very hard. I've played Baba is You for like 80 hours and when I got to this couch puzzle I said out loud "this is impossible" after a couple minutes of staring at it lol.

What you said in your post is 90% of the way to solving it, you just need to do one more thing!

Developer (1 edit) (+1)

For what it’s worth, that puzzle is so hard because I was out of time and wanted to get every bit of the music track into the level! I would 100% redesign it–it’s mainly difficult for unfair reasons.

EDIT: Ohhhh, I think you’re actually talking about the cat puzzle? You may be struggling to solve that one because you have good moral values.

Submitted(+1)

Some really solid ideas here. The concept of a block puzzle game being a sequencer is neat. Getting all of these elements working together in a week is impressive.

I do think the UI gets in the way a bit, especially when there are more objects on screen. The last level in particular is visually difficult to navigate. Maybe it would be clearer to have the arrows only at the spots where items are supposed to go and the objects instead would be the goal color or have that color as the object outline. 

The angle also makes it difficult to parse all of the UI elements and whether or not you're going to push something toward the upper edge since the (really nice) hand-drawn artwork is flat and has no depth. With the 2D art style, top-down might be more effective for separating things out a bit more. 

The cat and zombie sounds are funny and charming at first, but over time they are a bit too loud and grating. At a certain point it made me want to address them first in the puzzle no matter what, which may be the intention! It's a little bit of a shame because the loops are otherwise so lovely and cozy, especially the last one (I still have it playing while writing this). It would also be awesome for the restart of the sequencer to have a cleaner-sounding loop. 

Love the title screen theme!

Developer

I think I fixa da problem real good

Yeah, also can't get the game running. Would love to try it if this gets fixed! 

Submitted

Oh hey, I think you forgot to include the .pck file from the godot export...I wasn't able to get it running :(

Submitted

Can confirm :(