Neat concept! I didn't get a chance to try it with another player, so I played solo instead. The visuals are perfect. I also appreciated that it didn't need any setup to work out of the box with two monitors.
insomniacKoala
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The art is top notch, and I dig this crafting system (pun intended) but I feel like I'm missing something. I crafted the knife, wood strips, bowl (put water in it), and pebbles, then couldn't figure out how to progress beyond that point. Also, no monsters spawned - maybe I was supposed to get certain components from them? Whatever the case, I liked what I saw, just wish I could see more of it!
Reminds me of One Finger Death Punch or Iron Snout, trying to juggle threats coming from both directions. I will say that since the same enemies always come from the same direction, it's too easy to get into a rhythm - shoot left twice, then right once, repeat. But still, it's complete (even has a main menu!), fits the limitations, and looks great (nice lighting effects), which are good boxes to be checking for a game jam. Nice job!
Ahhh, that's my biggest regret with the game right now - you're supposed to be able to just wait for Levi to leave the confessional booth if you want to spare him. Unfortunately we made the timer way too long (15 seconds) and there's no signalling to the player that this is an option. Def something we'll add if we come back to the project. Thanks for playing!
Wow! Slick interface, good music, and feeling of the characters really comes through in their songs and animations. My only complaint is that the difficulty really spikes up on the robot battle - took me 10+ tries while the other fights took one.
It's also really clever how the final screen shows that everything still took place in one room, while giving you a little "I Spy" experience trying to find all the characters.
My first all-fives rating for this game jam! For me the stand-out quality of this game was clarity. Since player characters and enemies follow the same rules, and the interface tells you the attack/defense of them all, it feels like you can start making tactics decisions right away. Yet there's still a fun sense of discovery as you figure out exactly what the different ultimates do and get a sense of how far away you can keep your squishier allies. Nice work!