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Awesome concept! I struggled a bit to understand how things worked at first, so my early game decisions messed me up in the long run, but the idea is great! It does feel a bit too restrictive to earn only one thing per round, and difficulty seems to rise quicker than what's earned can provide as an upgrade, especially reaching around above level 10. Otherwise, this is an awesome project that I'd love to see expanded further! Great job!

(+1)

Thank you for the kind words and the feedback! I too feel that this has potential, though balancing has proven very hard. But I want to keep working on it, and even more so after I read your comment <3