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A jam submission

Living Loving GhostView game page

Submitted by Stefano Galligani (@dog_ostrich) — 4 hours, 44 minutes before the deadline
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Living Loving Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#104.0004.000
Overall#123.8753.875
Cursed (theme)#133.8133.813
Presentation (visuals)#243.8133.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Fun game! I included it in my compilation video series of all of the games from the Kenney Jam, if you’d like to take a look. :)

Developer

Yes I saw it from Twitter. Thank you :D

Submitted

Well done! Nice concept. You made a really fun mini game.

the only thing i couldn't enjoy was the dialogues that changed very fast 

Developer(+1)

I see. For some people those might have been very slow, so I guess the solution would be to implement a dialogue system controlled by the player, but I didn't have time for that.
Anyway thanks for your feedback

Submitted

This was super fun to play - I got a tiny bit stuck and (maybe, not sure) ended up cheesing some of the puzzle elements needed to get to and from the 3rd artifact. The game felt good, the puzzles were clever, and the presentation/story were just the right amount of goofy. Good stuff!

Developer

Thank you for the feedback :)
I don't know what "cheesing" means :/ could you explain it in another way?

Submitted

Good job. I love the 1-bit assets and the multiple attributes from curses was a fun addition.  The only suggestion I have is doing some more decorations with all the tiles in the set to make the levels feel more alive. 

Developer(+1)

You're right about that. I put some background at the beginning and then completely ignored it :P

Submitted

I'm generally not a huge platformer fan, but I really liked the minimalist feel of this. I liked the quick jump, I would have liked slightly snappier controls on launching the curse out of myself. The one thing I absolutely loved was the level design, which can be really hard to nail for the short time span!

The other thing I initially thought was when the yellow curse let me walk through walls, I thought I had to return to where I picked up the first treasure to try and walk through there. Not a big deal. It was fun, I enjoyed it, and the particularly twisty ending.

Developer

Thinking about it, maybe I should have locked the entrance to level 1 after beating it since it was no longer necessary. And yeah the curse drop isn't that great, it could be better.
Thanks for the feedback

Deleted post
Developer

If you managed to move them, you were moving them right.
Thank you for the feedback :)

Submitted

Super fun and ending made me laugh! 

Submitted

Challenging, but fun and well polished. I really enjoyed it.

Congrats!

Submitted

Tough game, and well done!