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Crazy Susan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #174 | 3.064 | 4.333 |
Presentation (visuals) | #183 | 3.064 | 4.333 |
Overall | #193 | 3.025 | 4.278 |
Theme | #225 | 2.946 | 4.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was really great, I love the theme and just the title "CRAZY SUZAN" instead of Lazy Suzan made me smile.
Pretty hectic gameplay, I could barely keep up. Then again, it is pretty late here.
I honestly don't have any suggestions to improve this. :)
For some reason it runs great in small window, but if I enlarge it to full screen it just bogs down and is basically unplayable. Go figure. I mean I'm not on a gaming monster, but it's still an i7-7700 laptop with geForce 940MX and I would've expected a bit better performance.
Well made, I like this game's core idea! I think I would add more strategic fun to this game. For example, if players can see what's coming next, then they'd be able to plan out their next movement to be better like Tetris. Also if ingredients were limited (per day maybe) it would require more strategy and players can feel good looking at the huge invoices piled up after a busy day.
Enjoyed feeding these eternally hungry customers, keep going! (Susan must've gone crazy because of those naggy customers, poor Susan D:)
We did consider showing what is coming and having a balance of wasted food $ and bills paid just ran out of time and stopped as soon as it was kind of fun. Maybe in a future update! Thanks for the feedback :)
It's clumsy and difficult. Perfect! I love chaotic games and this is cool, When I started getting good at it I wished that the food I missed would despawn so it didn't clutter the table.
Hilarious and Fun!
Great Job I love it
I really like this one, the concept is super fun and things quickly spiraled out of control as advertised. One thing I noticed is that if I tap spacebar repeatedly the spatula flies off screen and then I get soft-locked, playtesting always helps to get these things. I had a lot of fun good job!
I was hoping that the spatula returns home eventually but I really should have constrained it a little to stop it getting too far away or locked behind things.
Thanks for the feedback, I'll try your game out after work!
Was fun to just push stuff around!