Thanks for all the comments players!! Really appreciate it!
Avacado
Creator of
Recent community posts
Well made, I like this game's core idea! I think I would add more strategic fun to this game. For example, if players can see what's coming next, then they'd be able to plan out their next movement to be better like Tetris. Also if ingredients were limited (per day maybe) it would require more strategy and players can feel good looking at the huge invoices piled up after a busy day.
Enjoyed feeding these eternally hungry customers, keep going! (Susan must've gone crazy because of those naggy customers, poor Susan D:)
This is a very well-polished game for a 48-hour jam! I enjoyed playing it, even though my keyboard was missing the arrow keys (instead I held down the Fn key and used WASD). I like that each level has different themes and color palettes.
Can I ask how you came up with the level design? Did you get the props (grass etc.) to generate automatically?
Thanks JemiDove! Yes, Ctrl/C is meant to move the dot faster! It BOOM! explodes and gets out of your control (meaning you can't move it with A and D anymore), and explosion kinda feels freeing to me, but i've now realized that it may be not the case to some people! Perhaps it was less freeing than i thought since it exposes you to a bigger risk... that makes me think a lot!! Thank you so much for the good feedback :D
[Recommended to play in Windowed mode]
>> Playing in full-screen mode may result in the edge of the game screen being cut off.
Dev Diary: https://wordpress.com/post/saejiyoungkim.wordpress.com/912
HCD:
https://docs.google.com/document/d/1mRgOx6TBLeDwtqSTGD0RpLppHHPe3w28jMPCZFlx6T8/...
Asset Doc:
https://docs.google.com/document/d/15pmwR0BaGMe9bwMdu2l-RAXUDLIDSAvqh-HcsjfaJCY/...
Feature Spec:
https://docs.google.com/document/d/1bLkBvoX3xoqbR9ID1PCeV3ZuVjEYbIFrISbpTZv_whE/...
Tech Spec:
https://docs.google.com/document/d/1V7hqPu7dSazyy7QwAySaHzf3Sq8ljOX6uD1SCvsWFXM/...