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Bunny Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #213 | 2.872 | 3.000 |
Concept (gameplay) | #301 | 2.176 | 2.273 |
Overall | #310 | 2.147 | 2.242 |
Theme | #355 | 1.393 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice presentation and game idea. I feel the controls are really unresponsive, which makes the game frustrating to me. Sometimes I can't seem to move left or right AND jump at the same time. Also the level goes up too fast at the beginning (I probably also suck at it). With minor fixes this can be a very enjoyable experience instead of a frustrating one for me.
Too hard to play man though had fun…
Love all the games with bunnies! This one is definitely tough as nails! However, I think I would prefer jumping with Space, my fingers get kinda confused being so busy with W for jumping, A+D for moving and Left Shift for lunging.
Fun game and difficult. I could whittle away quite a bit of time playing. Not very good use of the theme though.
This is the dark souls of platformers. Very difficult!
Hey, I don't know, but I'll take that as a compliment! Hahaha! Thanks for playing.
The game would have been better if you had left the 'support the game' out of the screen. Still, I don't see the theme come back in this game.
I actually totally skipped over the "No payment" option while rushing to get the sub on time. Fret not though, it's fixed now.
About not really seeing the theme... well can't argue with you on that :)
By all means. What perspective on Rotation is here? Platform going up. :D Now I can actually see the world before falling, the lunge works, but that 'rotation' would be the only part in it...I understand the subtlety you might have wanted to put in the requirement of rotating the sprite so it makes it to the next platform, but I still find that a very ....minimum :D (Hey, not saying my game is any better though. Your controls and camera are more solid by far).
Exactly, the sprite rotating is the only aspect keeping it on-theme. I could've easily added the lunge mechanic without the rotation. But its a nice detail and you can actually get different "lunge outcomes" based on how the bunny hits the floor or a potential obstacle. That gave it a tiny bit of emergent gameplay that even got ME surprised. I'm a big fan on emergent gameplay, stuff like BOTW and/or Spelunky. I believe its one of the biggest aspects that distinguish games from other media: giving a player a sort of sandbox with a lot of potential for interactivity between the parts; and letting them get surprised (and sometimes surprise the devs) seems awesome to me.