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Bronto Games

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A member registered Dec 27, 2019 · View creator page →

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thanks!

thank you! That’s a great score!!

Hey I used your music in a dumb game I made! Thank you again.

https://brontogames.itch.io/pain-in-the-axe

Always amazed by how quick you can make games. The concept for this game has a lot of potential for a full game! Lots of fun and beautiful artwork as always.

thanks for giving it a try!

Ah that’s actually not too bad for theme usage. Good job again!

This game is great! I especially love that you allow the player to create some really broken builds that are super fun to play. 

That’s a great score, thanks for playing!

that’s a great score! Thanks for playing. 

Fun game and it was a lot of fun to use the plant gun! But maybe there would have been some way to better implement the theme? 

A unique take on a Vampire Survivor's -like. Could use some tweaking of the spawn rates, I had one monster at  one point and got mobbed by like 25 humans lol. 

Quite satisfying to play. As other have said it's nice to green up the map! There's potential here for more features.

Finally got to try this out. A great little toy so far but the potential is definitely there when you implement game over conditions and the collectables. Looking forward to your post jam version!

block placement is definitely the area where I can improve the most. I actually originally had blocks that the player could jump through but it made the game too easy. I think the next option would to place the blocks deliberately so there is always a way up instead of randomly. Anyway thanks for playing and the great input!

thanks for giving it a try! Turns out dropping the blocks randomly isn’t the most fair way to do it lol. Something to think about after the jam. 

thanks!

Really fun and relaxing. Not sure if it was me but some of the card text was cut off. Specifically the farm house. 

Interesting concept with a lot of puzzling potential. Recommend tweaking the player's movement physics. 

I love Vampire Survivors so this was a welcome clone for me, however didn't really see where the jam theme was used (growing in level?). Anyways, this could be fun if expanded! 

Good use of the theme. I found the physics a little wonky though (though that may have been the point). Also the wall stickyness got in the way some times.

Excellent little puzzle game! Good difficulty ramp. I would definitely play more levels. The falling in the hole sounds was hilarious lol. 

Cute assets, music, and sound! Also surprisingly chill to play. Maybe instead of shrinking when letting go of W, the camera can just follow Patricia as she grows? 

Hey I think this is actually a pretty good pac-man clone that uses the theme  well.  Besides working on the enemy AI, I think making the map smaller would also help increase the difficulty. 

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This is pretty fun! Reminds me of Vampire Survivors a bit. 

Growing up is depressing lol but this was a good depiction of it. Maybe could benefit from some character animation? 

Cute use of the assets. As other have said it looks like the character is flying instead of growing. Also maybe some kind of score/time indication would be nice? Could be a cute mobile game!

Thanks for giving it another try!

thanks for giving it a try! Did you know about the double jump when you played? If not I’ll adjust the jump height after the rating period. 

thanks for giving it a try! Did you know about the double jump when you played? If not I’ll adjust the jump height after the rating period. 

hey! I used one of your songs in another game jam game! Really appreciate it!


https://brontogames.itch.io/skys-the-limit

Really great little game. 

Great work as always! 

Wow this game is so addictive and fun. I really love it!

Wow thank you! I really appreciate you including my game in your video. I will check out your channel 😁

Wow did not realize you made pawndemonium! I have been meaning to try it. Thank you for the kind words 👍

Hi I used your music in one of my games again! This album is so good. Formations!

thank you!

thank you!

This is a great point that I never thought about. Maybe the actual player should have some kind of outline?