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Rotating Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #94 | 3.857 | 3.857 |
Presentation (visuals) | #130 | 3.429 | 3.429 |
Overall | #141 | 3.405 | 3.405 |
Concept (gameplay) | #197 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice concept, roughly decent execution. It's nice that you set the player speed to a reasonable amount for a game like this. After the first two or three levels, it got monotonous but I kept playing hoping something would change. I played up to fifth or sixth level and then stopped.
You may want to reduce the zoom/scale amount when rotating. It was a little annoying after the first minute. (The rotation speed is fine though.)
The border colour is too bright, straining the eyes. You may want to try something less saturated.
You could reduce the monotonous feel by adding danger zones like spikes, or slowly increasing the player speed in each level, or some other thing that directly impacts the gameplay.
Nice work!
Very funny I liked mechanics.
Pretty good game. I like the concept of moving the world to control the movement direction. It's a bit slow for me but that may be personal preference. Great job!
Good game. One thing I think you could do to improve it would be to have some way to pick the direction you want to rotate. There were a few times where, when I had to click three times to take a corner, I would be a little slow on a click and my character would walk out of the square I had been standing in and I'd have to backtrack back to a point where I could try to take that corner again.
I really like this! Kinda reminds me of my submission.
Cool use of the theme. Took me a couple seconds to realize the guy only walked to the right.