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Zodiac Ranger HSS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #34 | 4.235 | 4.235 |
Overall | #112 | 3.549 | 3.549 |
Concept (gameplay) | #137 | 3.294 | 3.294 |
Presentation (visuals) | #175 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this! Kinda reminds me of my submission.
Hey CoolGamesStudio,
I'm glad to know that you liked my game. Thank you for playing!
Oh wow nice! A game that's theme around gravity sling shot, I've thought of using such theme too but I felt coding the physics will be too much for me to handle, so I'm glad to see a game using this theme!
I like the mechanic, takes some getting use to but it's enjoyable. Though I felt like the gravity is a bit on the strong side. Perhaps increasing the ships inertia and reducing the gravitational pull might make the overall feel much better.
Overall a job well done! keep it up!
Hey LaksamanaTyfoon,
I'm glad to hear that you too like the mechanic.
I will make necessary changes to make the game better enjoyable.
Thank you for playing my game and for your feedback!
Interesting idea. I kind of figured how you need to push outwards, but also along the orbit in order to not create an "oval" orbit and end up on the H.S.S. I only felt I was a bit too powerless against the meteors, but I could still spot their trails so maybe after playing some more I could get used to avoiding them. Nice work
Hey johnnyx1991,
I'm glad that you were able to understand and use the mechanics well.
I will make necessary changes in the post jam version to make it better enjoyable.
Thank you for playing my game and for your feedback!
Ship feels a bit powerless but was interesting to play 👍
Hey hanion,
I hear you.
I will make necessary changes to the difficulty level and convey the instructions better in the post jam version.
Thank you for playing my game and for your feedback.
Really cool ideia and the gameplay is fun, but quite punishing, at least for me it took me a while to get any character aside from the first one, just to end up crashing on the planet and having to start all over again.
Oh, I'm sorry to hear that.
I will add better instructions in the post jam version and make necessary changes to make it better enjoyable.
Thank you for playing my game and for the feedback!
Great concept, scope and ultimately fun experience. Sadly only could save 4 of 5. One will keep floating until the oxygen is over. Will come back after the jam if you make any improvements. Congratulations on your entry!
Hahah the last NPC seems to be having a tough time xD
I'm really glad that you found it to be fun. I will make necessary changes in the post jam version to make it better enjoyable.
Thank you for playing my game and for the feedback!
cool game idea.. loved playing
I'm glad that you enjoyed my game.
Thank you for playing and for the valuable feedback!
Awesome concept here! Big fan of orbiting kind of mechanic. There's plenty of room for improvements to make this game even more fun! All the best!
I'm glad to know that you too like the mechanic!
I will make necessary changes in the post jam version to make it more enjoyable.
Thank you for the valuable feedback!
I tried believe me I tried captain but I could only rescue two astronauts sorry sir.
epik! game man nice job. Though a little bit particle effect when the ship crashes would have juiced up the game and screen shake.
Nice job
We'll get em next time!
I will surely add some juice to the post jam version.
Thank you for playing my game and for the valuable feedback!
no probs
This was definitely an interesting challenge! I enjoy the orbiting mechanic a lot, it's really fun. Although I wasn't able to beat it...
I'm glad that you like the mechanic.
I will make necessary changes to the difficulty curve in the post jam version.
Thank you for playing my game and for the valuable feedback.
nice idea, couldn't managed to complete the first level, I found it very difficult to control it, hard to keep the orbit rounded XD
I like the camera movement, hypnotizing.
It was actually just one level. The difficulty increases as you try to reach the farther NPCs.
The control logic is similar to that of real life space vehicles- you go closer to the center and use the gravity to catapult yourself to the farther areas.
I will make necessary changes to the difficulty curve and provide better instructions in the post jam version.
Thank you for playing my game and for the valuable feedback.
Color. Looked like a good fun project to work on. Congrats
Yeah, thank you for the valuable feedback!
Couldn't quite get that last dude. Great game on the theme
I will make necessary changes to the difficulty curve in the post-jam version.
Thank you for playing my game and for the valuable feedback.
Cool game, very nice idea! I also found it a bit difficult, but after a bit of tweaking on that I think it will be great!
I will make necessary changes to the difficulty curve in the post-jam version.
Thank you for playing my game and for the valuable feedback.
Yeah everytime I fire up I get pulled and boom blast Cool though..
You have to make use of the gravity to spin around the space station, and also to slingshot to the farther areas.
But yeah I will try to convey that information better, and lower the difficulty level.
Thank you for playing my game and for the feedback.
Fun but very hard, my only suggestion would be to make it a little easer otherwise its very fun.
I will make necessary changes to make it less challenging.
Thank you for playing my game and for the feedback.