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Graverobber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #279 | 2.846 | 4.500 |
Overall | #351 | 2.424 | 3.833 |
Presentation (visuals) | #353 | 2.372 | 3.750 |
Concept (gameplay) | #369 | 2.055 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
great entry!
the best use of the zombie assets I have seen yet! superb choice and mixing of models!
for such a tiemframe this was great work honestly, a 3D game is hard to brave especially for the time constraints,
a solid entry nideed! great work!
That is a fun idea! Controls can be improved.
Getting killed quite quickly :)
Rather nice submission.
First, well done for submitting a 3D game is 48 hours. Thats impressive, even with pre-made assets.
Definitely fit the the GameJam theme of exploration.
I found avoiding the zombies was fun. The level in itself felt quite atmospheric, large for a Game Jam, and there seemed to be a decent amount to explore.
For improvements, there is a bunch of QoL (Quality of Life)/bugfixes you could make. These include:
Could also do with another sub-objective other than just collecting money (The collecting keys was a good addition).
Overall, very good submission. Well done!
Really enjoyed getting lost in the dark!