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Sokoban's Island Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #156 | 3.471 | 3.471 |
Overall | #179 | 3.196 | 3.196 |
Concept (gameplay) | #184 | 3.000 | 3.000 |
Presentation (visuals) | #208 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the way of use jam theme. Visuals and level design are great. However the controls could have been more smooth. Good job ^^👏
I really loved the survival challenge! It can be really improved with a couple more enemies. Couldn't find enough sand to give to the guy at the top right corner of the map, but I liked the experience :D
Nice and Interesting game (^w^)
Most of the remarks I would make were already made by other ( (~^w^)~ a timer of time left for the encounter, more ressources or a way to have more ressource with you do better ?)
Thank you for making this game !
This is good game, with cool concept. A little boring sometimes, but it was made in 2 days like other games, so i would be hard to make it fun all the time. I enjoyed the game, you did good job. Good luck in your projects!
Great game! I love how animations are done and time trial challenges concept! Perhaps a screen after passing the challenge (the one with reward message) taking a little bit longer than I expected, maybe adding skip button will do for that. Solid submission overall!
The random encounter minigames kind of caught me off guard! And they kind of overstay their welcome with little reward to them. I agree with some of the other comments that shorter games with fewer hearts and higher reward is probably a good way to go!
I did enjoy walking around the islands and sending out boats to help collect resources. Also zooming around with that fast walk speed!
The idea of moving between islands by crafting bridges with resources you get from the ships is pretty cool! Personally I found the minigames to be too difficult, mainly because they last for a while. Maybe the minigames could instead be a few seconds long, and you only get 1 hit, plus you get more resources for completing them, as the reward feels pretty small. Overall though, great work!
Thanks for rating my game. Early encounters are too easy, later encounter are too hard, a count down during the encounters would be great. I'd suggest speeding up getting into and out of encounters and making them short with 1 hit.
The mini game surprised me really! But it's not really rewarding getting only +1 wood for that. Solid game in total
Well done, simple but fun. Good job handling this with limited time!
Very nice! I was confused by the frog at the beginning. I didn't know if I was supposed to jump on it's head or what. Perhaps a timer could be nice.
Really Cool! I loved the attacking system. I would have loved to be able to walk diagonally but it doesn't matter too much. Good job!