This is a fun game! I appreciate the tutorial. Only things I was missing were arcade score+highscore, pound and hit SFX and a sick combo system. I managed to squich multiple blues with one pound, I'd love to see some satisfying juice like screenshake, sounds and combo multipliers flying over my screen. Great job!
wolnyzolw
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This is a fun game! I appreciate the tutorial. Only things I was missing were arcade score+highscore, pound and hit SFX and a sick combo system. I managed to squich multiple blues with one pound, I'd love to see some satisfying juice like screenshake, sounds and combo multipliers flying over my screen. Great job!
I loved the comic-book-style intro! And it explained the game, which is always preferred to reading the itch.io page! Very well done! I loved the art. Only bit of constructive critcism I might add is that sometimes I'd get hit by the enemies kind of mid-inflating and I'd get damage from them and lose the HP/energy for inflating as well, which was a bit frustrating. but I guess that's skill issue 8-)
I like the idea for the game! also, I like the fish sprites. For constructive criticism: I don't know if it's a bug or not, but I found myself unable to catch any fish. If it's not a bug, maybe the game could somehow hint that?. Also, I feel like some platforms cannot be accessed. I also found the colors to be a bit chaotic and distracting, but that might have been the point. Good job!
Looks and plays very well! I really like the art, but I feel the player doesn't match the quality of the environment. Also, I feel like I'd want the player character to be a bit closer to the middle of the screen. I found myself looking at the edge of my monitor, and not seeing the far right anyway, so I figure it might be good to place the player a bit close to the middle. Anyway, nice game!
Nice game! Congrats on finishing and submitting your first Game Jam! I like the sound, but I wish there was a slider to adjust the volume (had to adjust my headset). My biggest complaint are the controls. Most of the time I'd get stuck on a wall which made navigating tight spaces very frustrating. Maybe reduce the collider size for the player? or better yet, allow the player to slide through walls?
Also, is the level procedurally generated or hand crafted? I noticed it's the same every run, but I'm curious if you hand placed everything or used some algorithm to generate it.
Very nice! I really like the progression. I am amazed by how polished this actually is. And I like the art! Although I realize it was probably a Stylistic decision, I found the font a bit difficult to read. Also, the controls (to me) where a bit strange, I would expect the W key to propel the submarine forward, i.e. if I'm turned to the left it would make it go to the left, but that's just me. I got used to it after a while. I really like the progression you did with the "Vampire Survivors"-like upgrades. Good job!
Thanks for your comment! I was inspired by the feeling of nostalgia to old flash games where you'd shoot a rocket into space and reach just a bit higher every time, with upgrades.
I was planning on having more upgrades and different visuals for the player, but sadly I over-scoped (again) and had to cut these features. I might work on it a bit more afer the jam to make it more polished. Thanks for the suggestions!
Very nice game! I love the animations and the foggy aesthetic. Only things that bugged me where the controls, I felt like it was difficult to make the character come to a stop and move where I want to. Very interesting idea with searching mechanic. However I found it repetitive after a couple of times.
Thanks! I used the Kenney Retro Urban Kit and Animated Characters 3 for the NPCs
The game looks very nice, however there are clipping issues with the camera. Also, sometimes the buildings would disappear (1st area, to the south). I did like the concept, but I would appreciate some hint as to direction in which I should go.
When going down the long road, some hind of street lamps or a texture would be useful to give a sense of reference for motion. after a while of going on a long road, you don't see anything moving on screen and it's weird - as in I'm not sure if I'm still moving. Overall good job!
I like the story! I also like that there were 20s gameplay intervals, however at first I thought I'm supposed to go back to the ship before the timer runs out, yet I couldn't find a way to get inside it. I would also like to see some variety on the ground, so as to have a reference for when I'm moving (cuz otherwise I can't really tell if I'm moving or not)
I really like this game. The art is perty, audio fits perfectly, hit sounds are a grat form of indication (i love hitmarkers lol). Overall it felt nice playing the game. I think it's pretty clever that your bullets have a limited range so that you cannot shoot them from far out. If I were to give some suggestions it would be perhaps to limit the firerate, and/or add hold to fire, and maybe some UI showing when the dash is on/off cooldown. Overall A really good game, Well done!