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wolnyzolw

67
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A member registered Jun 09, 2021 · View creator page →

Creator of

Recent community posts

This is a fun game! I appreciate the tutorial. Only things I was missing were arcade score+highscore, pound and hit SFX and a sick combo system. I managed to squich multiple blues with one pound, I'd love to see some satisfying juice like screenshake, sounds and combo multipliers flying over my screen. Great job!

This is a fun game! I appreciate the tutorial. Only things I was missing were arcade score+highscore, pound and hit SFX and a sick combo system. I managed to squich multiple blues with one pound, I'd love to see some satisfying juice like screenshake, sounds and combo multipliers flying over my screen. Great job!

Cool game! especially like the sounds and the encounter animation! I found the pokemon style battle a bit random, and the "your hook is too weak" message disappeared too quickly for my liking, but other than that pretty niece game!

got it, thanks for the insight

I loved the comic-book-style intro! And it explained the game, which is always preferred to reading the itch.io page! Very well done! I loved the art. Only bit of constructive critcism I might add is that sometimes I'd get hit by the enemies kind of mid-inflating and I'd get damage from them and lose the HP/energy for inflating as well, which was a bit frustrating. but I guess that's skill issue 8-)

Great game! very addicting, I played it for way too long. Exploring is very satisfying, and the upgrades keep you hooked. It's impressive you managed to do this in a week. And you even implemented tutorial. Very impressive and well done. Can't think of any constructive criticism!

I like the idea for the game! also, I like the fish sprites. For constructive criticism: I don't know if it's a bug or not, but I found myself unable to catch any fish. If it's not a bug, maybe the game could somehow hint that?. Also, I feel like some platforms cannot be accessed. I also found the colors to be a bit chaotic and distracting, but that might have been the point. Good job!

Looks and plays very well! I really like the art, but I feel the player doesn't match the quality of the environment. Also, I feel like I'd want the player character to be a bit closer to the middle of the screen. I found myself looking at the edge of my monitor, and not seeing the far right anyway, so I figure it might be good to place the player a bit close to the middle. Anyway, nice game! 

Nice game! Congrats on finishing and submitting your first Game Jam! I like the sound, but I wish there was a slider to adjust the volume (had to adjust my headset). My biggest complaint are the controls. Most of the time I'd get stuck on a wall which made navigating tight spaces very frustrating. Maybe reduce the collider size for the player? or better yet, allow the player to slide through walls?

Also, is the level procedurally generated or hand crafted? I noticed it's the same every run, but I'm curious if you hand placed everything or used some algorithm to generate it.

Very nice! I really like the progression. I am amazed by how polished this actually is. And I like the art! Although I realize it was probably a Stylistic decision, I found the font a bit difficult to read. Also, the controls (to me) where a bit strange, I would expect the W key to propel the submarine forward, i.e. if I'm turned to the left it would make it go to the left, but that's just me. I got used to it after a while. I really like the progression you did with the "Vampire Survivors"-like upgrades. Good job!

Haha, I guess I should have thought more about signaling the fish are actually objectives! Thanks for you comment, appreciate it!

Thanks for your comment! I was inspired by the feeling of nostalgia to old flash games where you'd shoot a rocket into space and reach just a bit higher every time, with upgrades.

I was planning on having more upgrades and different visuals for the player, but sadly I over-scoped (again) and had to cut these features. I might work on it a bit more afer the jam to make it more polished. Thanks for the suggestions!

Thank you! I was aware that the idea isn't the most original, and thus I tried to make the controls flow really well, to make the game enjoyable. I'm glad you liked them, thanks!

I should probably do this! Thanks for the input, glad you liked it

Thanks! Sadly, there's only one ending. I overscoped and had to speedrun the last couple of hours

Yeah, I get that. Still, it's impressive what you managed to get done in 48h

Nice game. I liked the campfire-warmth mechanic. I found the controls unresponsive sometimes (as in I would click and the character wouldn't jump). I also found the platforming easy, and escaping the Yeti hard. Although I liked escaping the Yeti, it was fun!

Sadly I can't run the game. A window with "Loading..." pops up and then closes after around half a second. Do you have any idea how to fix that? win10

Very nice game! I love the animations and the foggy aesthetic. Only things that bugged me where the controls, I felt like it was difficult to make the character come to a stop and move where I want to. Very interesting idea with searching mechanic. However I found it repetitive after a couple of times.

Thanks! I used the Kenney Retro Urban Kit and Animated Characters 3 for the NPCs

Thanks for the feedback!

Looks very polished, I like the style and player feedbacks are great! Sadly it does get repetitive quite quickly, especially during the day. Great job anyway!

The game looks very nice, however there are clipping issues with the camera. Also, sometimes the buildings would disappear (1st area, to the south). I did like the concept, but I would appreciate some hint as to direction in which I should go.

When going down the long road, some hind of street lamps or a texture would be useful to give a sense of reference for motion. after a while of going on a long road, you don't see anything moving on screen and it's weird - as in I'm not sure if I'm still moving. Overall good job!

I like the story! I also like that there were 20s gameplay intervals, however at first I thought I'm supposed to go back to the ship before the timer runs out, yet I couldn't find a way to get inside it. I would also like to see some variety on the ground, so as to have a reference for when I'm moving (cuz otherwise I can't really tell if I'm moving or not)

Very interesting concept with shifting the worlds to overcome obstacles. Well done! I did get teleported randomly sometimes, and it wasn't very clear for me when and why I take damage from the environment. Also, I found it hard to distinguish what is background and what is walkable (Foreground)

Looks very polished for 48 hours, Good job! Only remarks I have is that you can't see the cursor at all (it's very small and you can't really see it in full screen). Also, I feel the discovery mechanic is a bit random. Perhaps there could be more to it? a pattern or something

I liked the sounds. I found the FOV jumps hard to look at and distracting. It wasn't really sure if I'm moving forward or backwards. I did get confused about attacking, but I think I got it down in the end

I like the music and chaotic nature, but I had trouble getting the ship to position how I wanted. Also, sometimes the shots would fire and sometimes not, and I'm not sure why. Perhaps it was reloading or something, but maybe some indication for the player would be nice? Good job anyway!

Very nice! I was confused by the frog at the beginning. I didn't know if I was supposed to jump on it's head or what. Perhaps a timer could be nice.

I really like this game. The art is perty, audio fits perfectly, hit sounds are a grat form of indication (i love hitmarkers lol). Overall it felt nice playing the game. I think it's pretty clever that your bullets have a limited range so that you cannot shoot them from far out. If I were to give some suggestions it would be perhaps to limit the firerate, and/or add hold to fire, and maybe some UI showing when the dash is on/off cooldown. Overall A really good game, Well done!

I liked that it was polished. Very fun to play, reminds me of a mobile game I played while ago. I like it

Pretty interesting interpretation, I liked it. However I feel like the instructions could be a bit more clear, It seemed like nothing I did would lower the suspicion… oh wait..

The story on this one! I really enjoyed it, really well done

The audio is amazing! Although I didn't really understand the game, it felt nice just playing simple music by pressing buttons. Also, I really like that you introduced the tutorial like a little story.

That got pretty chaotic pretty quickly, nice job! This is perhaps intentional, but the assets (rotating launchpad, base (?)) looked blurry. Also, there's nothing stopping me from spamming planes (although that doesn't help since I need to match them anyway). An interesting game, I'd say

Well done! I liked the intro. Also, the limit on bullets mechanic is pretty interesting, made me focus a bit more than just spam bullets. However, when the limit increased to 30 I could still spam them. And the indicators where the enemies are coming from were helpful, and a nice touch. Good one

thanks, I will try that as soon as it's possible!

Thank you for the link, I will try to fix it after the rating ends. Bad luck