Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Foggy DungeonView game page

Explore the depths of the Foggy Dungeon!
Submitted by Kathee_HDS — 6 minutes, 1 second before the deadline
Add to collection

Play game

Foggy Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Adheres to jam theme#194.3004.300
Overall#353.8673.867
Presentation (visuals)#543.9003.900
Concept (gameplay)#903.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Pretty good atmosphere. I really like the UI and presentation on this one. It fits really well together. Good job

Submitted

Really nice presentation.

Liked the zoom out of the map when you die or escape.

Great job :)

Submitted

A pretty neat dungeon crawler!  I really liked the fog/darkness effect in place to cover the tiles.  I'm not sure if it was intended, but I went through a little corridor at one point and was able to just walk around inside the walls for a while killing enemies from the inside.  Either silly or good strategy, you decide 😎

Maybe I didn't run into any of them before escaping, but some other weapon options would be fun to play with.  As well as enemies with different AI, like an archer for example.  Right now they all seem pretty similar.

But fun little game!

Submitted

Good gameplay ! Well play

Submitted

Felt like being pop star. So many fans(monsters) following me.

Submitted(+1)

Very smooth gameplay! great work

Submitted(+1)

Quite a cute little game, my biggest complaints would be that there's seemingly no way to restart once you reach "game over", that enemies feel like they take way take too long to die, and that the cauldron right next to where you spawn feels unfair. Still though, a well made game overall.

Developer(+1)

Thank you for playing, your feedback is greatly appreciated! The enemies need to be rebalanced because if the player doesn't find the blacksmith during the run the game becomes too hard. The cauldron right next to the spawn point was meant to be like a tutorial but since the enemies aren't balanced it becomes unfair, you're right.

We couldn't fit the restart option after game over within the schedule but we're going to fix that first thing!

(+2)

Working on this game was a blast! Really proud of what we achieved in such a short amount of time 😄