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A jam submission

Monster BreakoutView game page

Capture escaped monsters in a procedural, pixel-art world. Strategy and adventure await!
Submitted by Unified (@UnifiedMaster) — 23 minutes, 49 seconds before the deadline
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Monster Breakout's itch.io page

Results

CriteriaRankScore*Raw Score
Adheres to jam theme#2792.8464.500
Presentation (visuals)#3002.6884.250
Overall#3322.5304.000
Concept (gameplay)#3692.0553.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

a Hidden gem honestly!
this was very fun! other than the dialogue bug I liked the concept and the execution of it!

the choice of assets is marvelous and the game looks very homogeneous! very cute!
honestly a solid entry, great work!

Submitted(+1)

Really nice and polished, the procedural generation is a nice touch. Some more complex gameplay might be nice, but its only 48hrs and you've still done a fair bit.

Submitted(+1)

Nice game!! :D

Maybe a smaller map would be better, because it gets to a point were is very difficult to find the last monsters. Even then great work!!

(2 edits) (+1)

So. Played the entire game.

First, good job on finishing and submitting; not an easy thing to do.

Pros: The game is adorable. The way the characters animate is charming. It fits the theme of the jam very well; I needed to explore the entire map to find all the monsters. The compass at the bottom of the screen was a fantastic touch; I would have been lost without it. I'm impressed by the qty of features you had; a dialogue system, E to interact system, compass system, and simple but credible AI system for the monsters.

Cons: The game is very simple, so there's not enough mechanics to make the game play engaging for very long. And because the entire island is the same couple of sprites, means it got boring pretty fast; I would have been satisfied if the game ended at the 7 or 10 monster mark, but 20 got pretty tedious. Also, there was only really one strategy: take the shortest rout to a fleeing monster. Which again, got repetitive quickly.

Bugs/Game Issues: I found at the end that the monster countdown was linked to the pressing of the F key, because if you stand next to the pen and spam it, the timer continues counting even if you don't have any monsters, I got it down to like -35 monsters left to collect. I also got stuck on the monster pen after doing that and simply could not move.  There was no ending triggered after depositing all the monsters, and I'm honestly not sure if I found them all because I may have double clicked  F once or twice while putting them in, so maybe the counter said 0 but was actually at 1 or 2. So maybe the ending wasn't triggered because I actually hadn't finished the game? Or else there was no ending implemented per se, which is understandable for a game jam game. The colliders on the edge of the map stuck out a bit, and sometimes the monsters would go beyond where the player could go, but the player couldn't capture them either. So the monsters would sit just off the island next to the player, and the player couldn't do anything, which was frustrating. I also discovered that if you spam the E button while talking to NPCs, the dialogue would go all crazy and spit out nonsense. I actually had a similar issue in the game I was building, and in my case I was assigning multiple character's dialogue in to the OnClick() function, which you apparently can't do; the OnClick() function can only handle one thing.


Overall, I liked this game, and I'm super impressed with what you accomplished in the time you had. Good luck on future projects! Keep coding!

Developer(+1)

thanks for your feedback. I fixed every problem and i will publish it if the voting phase is over :)

Submitted(+1)

That is a great review, I totally agree. Also picking up was quite strange, because the triggering collider seems to be under the player. Here is a screenshot of the dialouge issue:


Keep it up!