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Timber Trouble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.750 | 3.750 |
Enjoyment | #11 | 3.500 | 3.500 |
Visuals | #12 | 3.750 | 3.750 |
Gameplay | #14 | 3.250 | 3.250 |
Overall | #16 | 3.450 | 3.450 |
Theme | #25 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://imtani.itch.io/timbertrouble
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Comments
You two really pulled together to help each other along! Fantastic work! I love the art and you have a solid base to continue building upon! Great job learning to work together, and the incredible improvements you pushed each other toward in that blog. Well done, you two! :D
Thank you! Jason has been a pleasure to work with, he'd often end up easily solving problems that I would've spent ages on. Just goes to prove the value for experience! I wouldn't even have gotten half the game together without him.
Gosh, that is so often the case. A friend of mine doesn't code often, but understands enough of the logic for things I'm trying to solve. When I get stuck, it's ridiculous how many times he's come up with an 'every man' response to the problem. "Why don't you just do this?"
I facepalm when he makes me realize how often I over-complicate things. It happens a lot :)
Though, I think it's safe to say Jason wouldn't have got half together without you, too :) Great teamwork!
I so relate to that part. . . Anyways, Thank you for playing the game and reading a review! Have a great day!
Audio and sprite work were really nice. I liked the enemy designs and variety as well. Good job!
Thank you for playing <3
Fun idea. I second what Jordanp said, and would add that seeing the trees grow over time would be a nice touch.
Thanks!
That's a great idea! Thanks for the advice and for playing the game!
Hey, looks like this is your first gamejam. Congrats on submitting in time and finishing a project! The devlog seems pretty detailed, which is cool, and it looks like you learnt a lot of stuff, which is even cooler.
Here's some of my feedback on the game just from an "average gamer" standpoint:
Here's some feedback from a dev standpoint:
I know there's a lot of "negative sounding feedback" here, but I hope it can help for the next projects. I can't stress enough how cool it is that you've completed a project and submitted on time and even created a cool devlog. A lot of people don't get to that point. Overall, great job and keep it going!
I can't thank you enough for leaving such a detailed review! The problems that you've defined are ones that I'm aware of, and this was my first time using Godot as well so I couldn't quite solve things as well. We did add the hotkeys in but removed them because it was the last day and the cooldown system was bugging out. I haven't quite noticed the issue with the pixel art but we did do some scaling here and there which could be the culprit for that. This was actually my first 'game' in years. My first experience with grids, Godot and a new genre other than platformers. So as you said, tons to learn! And all constructive criticism is good criticism. Thank you for taking the time to play and writing this post!
Amazing work, so many assets and even five difficulties to choose from!
Thanks a ton for taking the time to play it and leaving a review <3
All the stars.
I played levels 1 and 2.
Dunno how medieval peasants get chain saws before, but this game has filled my gap in history.
A simple little thing.
A bit tenuous on the theme, but it is stated explicitly in the game page, so it counts.
Oh ho you've not seen the bike and bulldozer it seems! Our woodcutter community has advanced leaps and bounds. As the famous saying goes, a small chop for man, a big log for mankind! Thanks a ton for playing and leaving a review!